Water prob Created 19 years ago2005-02-12 07:49:16 UTC by LittleTortilla LittleTortilla

Created 19 years ago2005-02-12 07:49:16 UTC by LittleTortilla LittleTortilla

Posted 19 years ago2005-02-12 07:49:16 UTC Post #89834
I play tested this map im working on and I set up BSP to run normal, VIS to not run at all, and RAD to run fast. I have a pool of water in the middle of the map but on the surface of the water there is no texture and looks like there is no water there at all until you jump in it. when you swiming around and look up though you can see the water texture from under it. Does VIS have to run in order for it to work or am I not doing something. If I set VIS to run it takes forever for my map to compile, last time i let it run for 12+ hours and it still wasnt done compiling and I wasnt sure if it ever was going to.
Posted 19 years ago2005-02-12 08:25:12 UTC Post #89836
Ive posted a screen shot of the prob in my map section. along with a zip file of the vmf for it.
Posted 19 years ago2005-02-12 08:28:00 UTC Post #89837
make sure you made your water with the nodraw texture and a water texture at the top. Remember it has to be a brush (not func_water) and remember to have a water_lod entity in your map
I dont think running a proper VIS has anything to do with how water looks. It's mostly a problem with the water texture
Posted 19 years ago2005-02-12 11:42:27 UTC Post #89894
yeah i already have that. its weird, like when your looking outside in, all the surfaces the are touching the water brush turn transparent, like there is a no draw texture on em. Then when you jump in everything appears normal and looks great, its just the top surface that isnt showing.
Posted 19 years ago2005-02-13 04:38:57 UTC Post #90019
im using the water_canals03 texture for it. could it maybe not work cause its all displacement surfaces thats the water is covering. Its just a large hole in the ground but the sides, and floor are all displacement surfaces. Could that be why its not working?
Posted 19 years ago2005-02-13 05:02:02 UTC Post #90020
Does VIS have to run in order for it to work
Yep, thats half your problem. Once you have compiled your map, WITH VIS, you need to build your cube maps. You can do that by typing buildcubemaps in the console
Posted 19 years ago2005-02-13 06:32:18 UTC Post #90025
Yep that worked, thanks Viper!
Posted 19 years ago2005-02-13 14:25:39 UTC Post #90150
no problemo
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