how do you create a turret for cs:source Created 19 years ago2005-02-16 01:06:54 UTC by trepidation trepidation

Created 19 years ago2005-02-16 01:06:54 UTC by trepidation trepidation

Posted 19 years ago2005-02-16 01:06:54 UTC Post #90971
is there a way to make a turret for cs:source map like the turrets in half-life> that react on motion? I'm not sure what entity or brush based entity would qualify it. I can make my own model because the models don't load correctly, but not sure how to tie it to some type of action based off of motion...then cause shots fired and damage.??? ....trepidation
Posted 19 years ago2005-02-16 01:56:28 UTC Post #90976
Afaik, no.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-16 05:07:23 UTC Post #90987
A turret would completely ruin the gameplay anyway, IMO.
Trapt Traptlegend
Posted 19 years ago2005-02-16 07:13:19 UTC Post #90992
Yes but that doesn't mean that there can be fun maps :P

e.g. fy with gimmick things such as traps :P
Habboi HabboiSticky White Love Glue
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