Another question about lasers Created 19 years ago2005-02-15 18:06:42 UTC by ToneZone ToneZone

Created 19 years ago2005-02-15 18:06:42 UTC by ToneZone ToneZone

Posted 19 years ago2005-02-15 18:06:42 UTC Post #90866
I got the lasers to work like I want them with the only exception being, I want to change the team that gets zapped. For example, I don't want the Blue team to get zapped by their own security lasers. I've made it where ONLY Red can deactivate them. How do I make the lasers kill a specific team? I'm in the env_laser (Object Properties) window and there is nothing about what team is effected. I switched Smart Edit and added 'team_no' as a Key and '2' as the Value. 2 for Red team. I tested the map and Blue and Red both get zapped. I got the 'team_no' Key from my team specific doors. I thought that would work.
Posted 19 years ago2005-02-16 14:41:41 UTC Post #91066
You must use a Trigger_changetarget... Check the entity guide to the side. :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-02-16 17:30:42 UTC Post #91088
What mod?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-17 00:21:13 UTC Post #91144
TFC.
Still stuck on this one.
Posted 19 years ago2005-02-17 17:00:27 UTC Post #91288
I'd try TFMapped myself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-18 01:08:26 UTC Post #91411
Thanx 7th.
Found what I was looking for on that site. In the knowlege DB I looked up the tutorial for a 'Shutdown' style map and the laser nfo was right there.
http://tf.valve-erc.com/kbase.php?id=34
Posted 19 years ago2005-02-19 08:22:11 UTC Post #91749
Good-o.
Seventh-Monkey Seventh-MonkeyPretty nifty
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