I have a question about wads Created 19 years ago2005-02-18 13:34:54 UTC by dimach666 dimach666

Created 19 years ago2005-02-18 13:34:54 UTC by dimach666 dimach666

Posted 19 years ago2005-02-18 13:34:54 UTC Post #91490
Is it possible to use a wad on my map but dont have it in my cstrike directory... cuz i want to get some new textures on my map but i dont know if people will have to get that wad first to play on my map... :
Posted 19 years ago2005-02-18 13:53:06 UTC Post #91492
Yes, i cant recall the command. But you put it in the compile dialog.
And im sure this has been asked a thousand times so please do a forum search before posting a topic.
Posted 19 years ago2005-02-18 15:08:00 UTC Post #91507
-wadinclude wadnamehere.wad
Luke LukeLuke
Posted 19 years ago2005-02-18 15:15:07 UTC Post #91508
or -nowadtextures. that one includes every texture so you could play it without any wads at all.
Posted 19 years ago2005-02-18 17:32:58 UTC Post #91564
wow, that is very pointless if you use a lot of HL default wads or if you used up all of the unique texture memory.
Luke LukeLuke
Posted 19 years ago2005-02-18 17:58:13 UTC Post #91580
yeah, but it helps if you're using lots of custom textures, and maybe you're not using hl.wad.
Posted 19 years ago2005-02-18 19:46:43 UTC Post #91616
ok... where can i find compile dialog??
Posted 19 years ago2005-02-18 19:49:33 UTC Post #91618
F9 -> Expert compile -> -wadinclude wadname on the CSG compile line (correct me if I'm wrong)
Posted 19 years ago2005-02-18 21:26:50 UTC Post #91662
Or in normal compile, you put it in the little box at the top.
Luke LukeLuke
Posted 19 years ago2005-02-18 23:17:35 UTC Post #91686
Thx people :D
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