Map Loading retardedness Created 19 years ago2005-02-25 23:52:21 UTC by Splash_Damage Splash_Damage

Created 19 years ago2005-02-25 23:52:21 UTC by Splash_Damage Splash_Damage

Posted 19 years ago2005-02-25 23:52:21 UTC Post #93670
Ok, the thing that is going wrong is that I put the bsp file in the maps folder, which I was told by the people from mIRC #mapping I did everything right, but when I go to create server and choose my map, I choose it, then hit start, the screen just does nothing, the choose map screen goes away, but no map starts to load, it's confusing, but here is my log, if you can find anything wrong with it, plz reply.

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteam

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsSplashDesktopWho knows.map" "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlcsg.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1zhlthlcsg.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
Entering C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: program filessteamsteamappswizard29@mtco.comteam fortress classictfctfc.wad
  • Contains 1 used texture, 100.00 percent of map (279 textures in wad)
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.15 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlbsp.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"

hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1zhlthlbsp.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 25 (0.01 seconds)
BSP generation successful, writing portal file 'C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows.prt'
SolidBSP [hull 1] 25 (0.01 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.12 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlvis.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"

hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1zhlthlvis.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlrad.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"

hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1zhlthlrad.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1zhltlights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1zhltlights.rad']

184 faces
Create Patches : 2752 base patches
0 opaque faces
62590 square feet [9012960.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(1.08 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.87 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds)
Transfer Lists : 6219776 : 6.22M transfers
Indices :       18560 :   18.13k bytes
   Data :    24879104 :   23.73M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
7.27 seconds elapsed

--- END hlrad ---
Posted 19 years ago2005-02-26 06:20:09 UTC Post #93695
Get rid of the space in the map name. Never ever include spaces anywhere in mapping. If your directories have spaces in them, it may be necessary to utilise a workaround, such as the one explained at the end of our Steam tutorial.

The @-sign confuses Half-Life sometimes, too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-28 09:34:41 UTC Post #94118
and next time, go to #twhl ;)
Unbreakable UnbreakableWindows 7.9 Rating!
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