Compiling with nem Created 19 years ago2005-02-28 12:30:38 UTC by DyingToLive DyingToLive

Created 19 years ago2005-02-28 12:30:38 UTC by DyingToLive DyingToLive

Posted 19 years ago2005-02-28 12:30:38 UTC Post #94145
Hi,

I compile with nem, and select CSG-BSP-RAD-VIS but after the BSP it stops, this is my log [code]hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLThlcsg.exe"-wadautodetect "C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy"
Entering C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: program fileskceasymy shared folderhalflife.wad
  • Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.16 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLThlbsp.exe""C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 25 (0.01 seconds)
BSP generation successful, writing portal file 'C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy.prt'
SolidBSP [hull 1] 25 (0.01 seconds)
SolidBSP [hull 2] 25 (0.01 seconds)
SolidBSP [hull 3] 25 (0.01 seconds)
0.15 seconds elapsed

--- END hlbsp ---[/code]

And then it just stops...

Can anyone see what's the error?

DyingToLive
Posted 19 years ago2005-02-28 14:37:16 UTC Post #94169
Found it, it was a weird ZHLT version
Posted 19 years ago2005-02-28 22:08:13 UTC Post #94320
You only need to activate VIS and RAD CompileTool...
Hammer - In the screen of compile (f9) marke all check boxes...
I guess... :P
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