Crates return to normal. Created 19 years ago2005-02-13 00:45:20 UTC by epscout epscout

Created 19 years ago2005-02-13 00:45:20 UTC by epscout epscout

Posted 19 years ago2005-02-13 00:45:20 UTC Post #90011
Im creating a map in counter-strike, and im wondering, is there any way for the crates to return to their original position after each round? (they're func_pushables) I need them to be arranged in a certain way at the beginning of each round or else it dosen't work. I've tried searching, but haven't found many relevant posts that answer my problem.

Thanks in advance
-EP
Posted 19 years ago2005-02-13 00:58:30 UTC Post #90012
I don't think this will work...I had an idea of using trigger_teleports with the "Pushables" flag checked, but I don't think that would work.
Posted 19 years ago2005-02-13 13:14:00 UTC Post #90117
I'm not sure if this would work either, but you could try removing all the crates at the end of each round (killtarget) and spawning new ones... er... somehow! :D
Posted 19 years ago2005-02-13 14:43:41 UTC Post #90160
is there an event for the end of each round? How would you trigger that?
Posted 19 years ago2005-02-13 14:51:29 UTC Post #90162
I don't know how you could trigger it from Hammer. There must be some sort of 'event' because func_breakables reappear each round... that's not controlled in the editor though, tis part of the code I think... if no-one can provide a solution in Hammer, you may need someone who can code to make this work.
Posted 19 years ago2005-03-03 22:49:56 UTC Post #94925
normally, with func_doors, func_waters, and others, the objects return to their original positions. however, ive tried numerous scenarios with func_pushables, and it just dosent work. any suggestions?
Posted 19 years ago2005-03-04 00:32:38 UTC Post #94932
There is a tutorial for this someplace that shows how to reset crates between rounds. You might wanna try Counter-map.
Posted 19 years ago2005-03-04 16:50:43 UTC Post #95054
You could use trigger_teleports and then make it so there is only one crate per room and they return to the spot they started, as to how you would trigger it... I have no idea. :confused:
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