Posted 19 years ago2005-03-06 18:20:10 UTCPost #95524
Well im compleatly stumped. I made this map, it has glass inside the doors. sometimes while standing at different angles to the doors or even some of the walls in the map, you can see right thru them into a black void. The same thing happens to brushes with the "func_breakable" entity tied to it, or "func_door/func_door_rotating" which makes things you shouldnt be able to see visible before you should see them.
Posted 19 years ago2005-03-06 19:31:51 UTCPost #95545
yea ill get a screen shot as soon as i can, and no i didt see any errors in the compile window...im just wondern if it has somthing to do with one of the compile tools...."vis" maby...what does that do anyway?
the first and third links are the door and the wall that dont appear and teh second and last are the same wall and doors from a different angle in which they are visible.
Posted 19 years ago2005-03-06 23:35:14 UTCPost #95590
OH! ok, this is an easy one.
You are short serfaces. This is caused by the leak in your map. A leak is where there is a hole in your map that leads to the outside black. Just find that hole, fix it, and you should be fine.
Oh, and are thee any entitys out side of the walls? Like, are your doors leading into the black? That could also be a leak.
Posted 19 years ago2005-03-06 23:45:54 UTCPost #95591
Ok...so thats the problem. Usually when making a map i first build the main part and compile it to see how it looks. Then when its done I just put a box around the map and hollow it out. Would it make a difference if i used a different method of fixing leaks?
Posted 19 years ago2005-03-07 00:49:27 UTCPost #95596
about the leak thing, does it work if i just put a "sky" box around the whole map, because iv seen many maps that have no leaks but have the same problem as my map. For example most of the maps from the mod "Battle of the Melinum" have this problem of dissapearing walls and "func_doors ,and func_breakables" It just seams to me like there has to be more to this than just leaks in the map.
Posted 19 years ago2005-03-07 01:22:22 UTCPost #95597
No, it's not a leak, IEMC. If you notice (which should be easily), the textures are blocky, which means software rendering. Switch to OpenGL or Direct3D (OpenGL recommended).
On another note, please, no more Big Mother____ing Pictures, use a JPG/JPEG.
Posted 19 years ago2005-03-07 09:54:46 UTCPost #95625
See up top in the corner where it says "Short ## Surfaces" Are you compiling with Vis set to fast? Use the "Compilation Controller V.1.4" if your compile freezes up when you try compiling it fully.
Skyboxs, No! Instead just put brushes covering the openings. Also, if you have no lights in your map, this will also cause your map to be put in full bright.
Posted 19 years ago2005-03-07 12:40:39 UTCPost #95640
sorry about the pics. i cant seam to convert them to jpg
anyway i didnt run vis because it causes my computer to freze up. also i am awhare u have no lights. i just did that so the errors could be seen more easily. also if i run "rad" it takes a very long time. and it eventuall freezes up. so im not sure whats goin on. but thanks for the help anyway