no walls? black void? Created 19 years ago2005-03-06 18:20:10 UTC by mustang67 mustang67

Created 19 years ago2005-03-06 18:20:10 UTC by mustang67 mustang67

Posted 19 years ago2005-03-06 18:20:10 UTC Post #95524
Well im compleatly stumped. I made this map, it has glass inside the doors. sometimes while standing at different angles to the doors or even some of the walls in the map, you can see right thru them into a black void. The same thing happens to brushes with the
"func_breakable" entity tied to it, or "func_door/func_door_rotating" which makes things you shouldnt be able to see visible before you should see them.

!?can anyone help me?! :zonked:
Posted 19 years ago2005-03-06 18:38:23 UTC Post #95525
do you see any errors in your compile log?
Posted 19 years ago2005-03-06 19:04:36 UTC Post #95529
Could you show us a screenshot? Not quite sure what you mean.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-06 19:31:51 UTC Post #95545
yea ill get a screen shot as soon as i can, and no i didt see any errors in the compile window...im just wondern if it has somthing to do with one of the compile tools...."vis" maby...what does that do anyway?
Posted 19 years ago2005-03-06 19:32:52 UTC Post #95547
o wait a second....how do i send u a screenshot anyway? :nuts:
Posted 19 years ago2005-03-06 19:50:22 UTC Post #95550
http://imageshack.us
Upload and give us url.
Posted 19 years ago2005-03-06 20:27:08 UTC Post #95555
my computes bein gay :x

if i could e-mail them to anyone who knows whats wrong with this map them that mite be the only way
Posted 19 years ago2005-03-06 20:38:28 UTC Post #95556
wait...forget that last post..its workin now....sorry bout that :
Posted 19 years ago2005-03-06 23:06:39 UTC Post #95588
ok i got the screenshots posted on my webpage

http://www.geocities.com/mustang67_08/errorpage.html?1110164624030

the first and third links are the door and the wall that dont appear
and teh second and last are the same wall and doors from a different angle in which they are visible.
Posted 19 years ago2005-03-06 23:35:14 UTC Post #95590
OH! ok, this is an easy one.

You are short serfaces. This is caused by the leak in your map. A leak is where there is a hole in your map that leads to the outside black. Just find that hole, fix it, and you should be fine.

Oh, and are thee any entitys out side of the walls? Like, are your doors leading into the black? That could also be a leak.
Luke LukeLuke
Posted 19 years ago2005-03-06 23:45:54 UTC Post #95591
Ok...so thats the problem. Usually when making a map i first build the main part and compile it to see how it looks. Then when its done I just put a box around the map and hollow it out. Would it make a difference if i used a different method of fixing leaks?
Posted 19 years ago2005-03-07 00:49:27 UTC Post #95596
about the leak thing, does it work if i just put a "sky" box around the whole map, because iv seen many maps that have no leaks but have the same problem as my map. For example most of the maps from the mod "Battle of the Melinum" have this problem of dissapearing walls and "func_doors ,and func_breakables" It just seams to me like there has to be more to this than just leaks in the map.
Posted 19 years ago2005-03-07 01:22:22 UTC Post #95597
No, it's not a leak, IEMC. If you notice (which should be easily), the textures are blocky, which means software rendering. Switch to OpenGL or Direct3D (OpenGL recommended).

On another note, please, no more Big Mother____ing Pictures, use a JPG/JPEG. :zonked:
Posted 19 years ago2005-03-07 01:23:13 UTC Post #95598
Oh yeah, it's also why it's solid black and not a Hall Of Mirrors effect.
Posted 19 years ago2005-03-07 01:55:54 UTC Post #95600
Can't even see the image thanks to geocities :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-07 09:54:46 UTC Post #95625
See up top in the corner where it says "Short ## Surfaces" Are you compiling with Vis set to fast? Use the "Compilation Controller V.1.4"
if your compile freezes up when you try compiling it fully.

Skyboxs, No!
Instead just put brushes covering the openings. Also, if you have no lights in your map, this will also cause your map to be put in full bright.
:P

Good Luck, and happy mapping ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-07 12:40:39 UTC Post #95640
sorry about the pics. i cant seam to convert them to jpg :zonked:

anyway i didnt run vis because it causes my computer to freze up.
also i am awhare u have no lights. i just did that so the errors could be seen more easily. also if i run "rad" it takes a very long time. and it eventuall freezes up. so im not sure whats goin on.
but thanks for the help anyway :D
Posted 19 years ago2005-03-07 13:01:27 UTC Post #95651
Have you actually tried OpenGL? It seems like everyone is ignoring my comment...
Posted 19 years ago2005-03-07 15:08:13 UTC Post #95683
Well Mustang like I said above use the Compilation Controller V1.4.

This compiles maps alot faster and doesn't freeze up at all.

Heres the link-->

http://www.snarkpit.com/editing.php?page=files&game=HL&type=utilities

Its called "HLCC 1.4"
Theres also a tutorial there to help you set it up.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-07 15:50:43 UTC Post #95695
Use OpenGL. I suspected it might be this from the start, and this will correct the issue. Direct3D'll work too, but not as well on most cards.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-07 19:37:25 UTC Post #95746
alright...thnx allot fer all the help :D
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