Camera problem, keeps viewing the center Created 19 years ago2005-03-06 19:05:58 UTC by Soup Miner Soup Miner

Created 19 years ago2005-03-06 19:05:58 UTC by Soup Miner Soup Miner

Posted 19 years ago2005-03-06 19:05:58 UTC Post #95531
I made a camera. Simple enough. I made it target itself, I made it target the path_corner that it was supposed to follow, I even tried making it view the entity I wanted it to look AT. But to no sucess, every time I run the map the camera starts facing forward then moves it sights to the center of the map.
Posted 19 years ago2005-03-06 20:53:52 UTC Post #95568
you have to angle the camera in VHE to wherever the start point is.

You know, in the pitch, yaw, and roll stuff.
Luke LukeLuke
Posted 19 years ago2005-03-06 22:45:15 UTC Post #95587
I don't think the target should be a path corner, but rather the train that follows the path corner.

If you don't want it to move, make the target an info_target.

Hope this helps.
Posted 19 years ago2005-03-07 09:43:35 UTC Post #95623
the info_target does not work for cameras for me, when I try to use the info_target, the camera always floats off its path.

For the Camera, asign it to all the path_corner's it will be moving on, and its target should be the FUNC_TRAIN's name. The func_train should be assigned to follow it's path_corners, not the cams path.

The func_train should consist of an origin textured brush inside of another AAATrigger textured brush.

So what you'll need is two sets of path corners, a the camera, and a func_train.
:) GoodLuck
Unbreakable UnbreakableWindows 7.9 Rating!
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