HL2 texture problem Created 19 years ago2005-03-08 08:10:55 UTC by Kasperg Kasperg

Created 19 years ago2005-03-08 08:10:55 UTC by Kasperg Kasperg

Posted 19 years ago2005-03-08 08:10:55 UTC Post #95824
I've read the Source material tutorial, and managed to make custom textures for HL2... However, I am having trouble giving my new textures custom properties. For example, I have a texture that should work on a conveyor, but the old way of naming the texture "scroll...." and using it on a func_conveyor doesnt work in Source
I've searched many websites but I cant find how to give that property to my texture :(
Posted 19 years ago2005-03-08 11:25:06 UTC Post #95849
[quote]
"$bumpframe" 0	// dx7
"Proxies"
{
	"AnimatedTexture"
	{
		"animatedtexturevar" "$basetexture"
		"animatedtextureframenumvar" "$frame"
		"animatedtextureframerate" 21.00
	}
	"AnimatedTexture"
	{
		"animatedtexturevar" "$bumpmap"
		"animatedtextureframenumvar" "$bumpframe"
		"animatedtextureframerate" 21.00
	}
}
}
[/quote]

Try adding that to your VMT. Make sure your texture is Bumpmapped, or otherwise remove that Proxy bumpmap section.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-08 11:27:14 UTC Post #95850
Ack, it didn't keep the formatting - Try this: http://pastebin.com/250915 - Ignore line 001 and the end tag, it auto-adds them for some reason :<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-08 11:30:14 UTC Post #95852
I'll give it a try, thx
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