ARGH!!! Created 19 years ago2005-03-07 17:12:57 UTC by Archie Archie

Created 19 years ago2005-03-07 17:12:57 UTC by Archie Archie

Posted 19 years ago2005-03-07 17:12:57 UTC Post #95722
I have been mapping for a long time now but never have i ever seend this..

Any help please.

** Executing...
** Command: Change Directory
** Parameters: I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrike

** Executing...
** Command: Copy File
** Parameters: "I:HammerHalf-life map makermapsCounter-Strikecs_clocktower.map" "I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower.map"

** Executing...
** Command: I:HammerHALF-L~1toolshlcsg.exe
** Parameters: "I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower"

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: I:HammerHALF-L~1toolshlcsg.exe I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower
Entering I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 7 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%... (0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.36 seconds)

Using Wadfile: hammerhalf-life map makerwadsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Including Wadfile: hammerhalf-life map makerwadszhlt.wad
  • Contains 4 used textures, 36.36 percent of map (8 textures in wad)
Using Wadfile: hammerhalf-life map makerwadshalflife.wad
  • Contains 5 used textures, 45.45 percent of map (3116 textures in wad)
Using Wadfile: hammerhalf-life map makerwadsliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: hammerhalf-life map makerwadscstrike.wad
  • Contains 1 used texture, 9.09 percent of map (123 textures in wad)
Using Wadfile: hammerhalf-life map makerwadsitsitaly.wad
  • Contains 1 used texture, 9.09 percent of map (99 textures in wad)
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.61 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: I:HammerHALF-L~1toolshlbsp.exe
** Parameters: "I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower"

hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: I:HammerHALF-L~1toolshlbsp.exe I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 142 (0.03 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 200 (0.05 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 239 (0.05 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 193 (0.05 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.47 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: I:HammerHALF-L~1toolshlvis.exe
** Parameters: "I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower"

hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: I:HammerHALF-L~1toolshlvis.exe I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower
Error: Portal file 'I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower.prt' does not exist, cannot vis the map

--- END hlvis ---

** Executing...
** Command: I:HammerHALF-L~1toolshlrad.exe
** Parameters: "I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower"

hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: I:HammerHALF-L~1toolshlrad.exe I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower
>> There was a problem compiling the map.
>> Check the file I:gamesSteamHalf-LifesteamSteamAppsinvader2003counter-strikecstrikemapscs_clocktower.log for the cause.

--- END hlrad ---

im guessing its this >

SolidBSP [hull 0] 142 (0.03 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 200 (0.05 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 239 (0.05 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 193 (0.05 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-03-07 18:36:18 UTC Post #95736
Erm. You don't appear to have placed any entities? What about a spawn point?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-14 14:47:44 UTC Post #96819
NEVER map with steam it sucks use older version like i do your better of trust me!
Posted 19 years ago2005-03-14 16:17:51 UTC Post #96826
..lol, i did have entities, the first time i had compiled, there was a leak, and because i was still working on it i just surrounded it with the null texture - id sort it out later...

Anyways, i forgot to hollow it and that caused the problem.. sorry guys. :P
Archie ArchieGoodbye Moonmen
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