Huge mapping problem!!! Created 19 years ago2005-03-14 14:05:56 UTC by lord2k lord2k

Created 19 years ago2005-03-14 14:05:56 UTC by lord2k lord2k

Posted 19 years ago2005-03-14 14:05:56 UTC Post #96810
Hello, I'm the newest member, Anyway. I'm working on a level for A mod called Shortlife (www.planethalflife.com/shortlife). Heres the problem :
When I load an existing map in hammer, and then delete or change the map in anyway, when I compile, then run it, no changes have been made in Halflife.
If I start a new map, it then says in the console "MapName not found on server". In the options menu my RMF directory is Halflife/valve folder.
And I save my maps in the Valve folder as RMF files. Please help me!!1 :( :( :(

Also, thx for all the great people out there who make great tutorials and then post it onto this website! :D
Posted 19 years ago2005-03-14 14:11:55 UTC Post #96814
Most probably BSP is not completing the compile and therefor not creating a bsp output file.
Show us your compile log.
Posted 19 years ago2005-03-14 14:47:48 UTC Post #96820
here is my compile log

** Executing...
** Command: Change Directory
** Parameters: "F:SIERRAHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "f:sierrahalf-lifevalveschool"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering f:sierrahalf-lifevalveschool.map

********** ERROR **********
Found an entity with ONLY an origin brush near(-327,219,-680)!

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "f:sierrahalf-lifevalveschool"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing f:sierrahalf-lifevalveschool.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "f:sierrahalf-lifevalveschool"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
20 portalleafs
43 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 17
visdatasize:60 compressed from 60
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "f:sierrahalf-lifevalveschool"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

172 faces
22888 square feet [3295984.75 square inches]
1426 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.1 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 2.8 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(5594, 5594, 2808)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/400 64/25600 ( 0.3%)
planes 444/32767 8880/655340 ( 1.4%)
vertexes 232/65535 2784/786420 ( 0.4%)
nodes 47/32767 1128/786408 ( 0.1%)
texinfos 57/8192 2280/327680 ( 0.7%)
faces 172/65535 3440/1310700 ( 0.3%)
clipnodes 94/32767 752/262136 ( 0.3%)
leaves 21/8192 588/229376 ( 0.3%)
marksurfaces 228/65535 456/131070 ( 0.3%)
surfedges 791/512000 3164/2048000 ( 0.2%)
edges 405/256000 1620/1024000 ( 0.2%)
texdata [variable] 488/2097152 ( 0.0%)
lightdata [variable] 56049/2097152 ( 2.7%)
visdata [variable] 60/2097152 ( 0.0%)
entdata [variable] 666/131072 ( 0.5%)

Total BSP file data space used: 82419 bytes

1 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "f:sierrahalf-lifevalveschool.bsp" "F:SIERRAHalf-Lifevalvemapsschool.bsp"

** Executing...
** Command: Copy File
** Parameters: "f:sierrahalf-lifevalveschool.pts" "F:SIERRAHalf-Lifevalvemapsschool.pts"

** Executing...
** Command: F:SIERRAHALF-L~1hl.exe
** Parameters: +map "school" -dev -console
Posted 19 years ago2005-03-14 15:02:08 UTC Post #96821
ANy help?
Posted 19 years ago2005-03-14 15:07:10 UTC Post #96822
********** ERROR **********
Found an entity with ONLY an origin brush near(-327,219,-680)!
There's an error, go to those coordinates and see if there's anything wrong, because that's what's causing the problem
Posted 19 years ago2005-03-14 15:17:10 UTC Post #96823
use ZHLT instead of quake's compile tools, they're better
Posted 19 years ago2005-03-14 15:39:50 UTC Post #96824
This error, found an entitly with only an orgin brush near (jumble of numbers), is that what's causing the LOading problems, plus, what ZHLT?
Posted 19 years ago2005-03-14 16:09:14 UTC Post #96825
yes, that error is causing the loading problems as it prevents the compile process to actually write into the BSP
ZHLT stands for Zoner's Half Life Tools, which are better than the standard valve programs. Google for them, although they wont fix your problem... :zonked:
Posted 19 years ago2005-03-14 16:35:25 UTC Post #96833
Any ideas how I fix the problem?
Because even if I start a new map, I still have the same problem.
This is a magor bumber, because I'm working on a mod at the current time, And I Need it to be complete pretty soon.
If anyone knows how to fix the problem, Tell me please :nuts:
Posted 19 years ago2005-03-14 16:36:36 UTC Post #96834
Plus, how do I go to these co-ordinates
Posted 19 years ago2005-03-14 16:39:34 UTC Post #96839
you can see the coordinates (as you move the mouse around) in the lowest part of the screen.
Can you post the log of another map that gives you the same problem? It sounds quite strange...
Posted 19 years ago2005-03-14 17:00:55 UTC Post #96844
Umm, hang on listen to this :

If I start a new map, it's okay. If I run a map using a camara that follows a path, and then has all these muiltimanagers in, in screws up!
Help ME!!! Please. This is really strange, but read on :

To fully understand What I have put in this map, read the tutorial "Trigger_Camera". I know ur gonna say, "Well ur gonna have to leave it out" But this is a really important part of the mod, it explains the story!
Posted 19 years ago2005-03-14 18:35:00 UTC Post #96876
here is the code for another map with the Trigger Camera :

** Executing...
** Command: Change Directory
** Parameters: "F:SIERRAHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "f:sierrahalf-lifevalvemapstest2"

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe f:sierrahalf-lifevalvemapstest2
Entering f:sierrahalf-lifevalvemapstest2.map
Error: Entity 4 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "f:sierrahalf-lifevalvemapstest2"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe f:sierrahalf-lifevalvemapstest2
>> There was a problem compiling the map.
>> Check the file f:sierrahalf-lifevalvemapstest2.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "f:sierrahalf-lifevalvemapstest2"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe f:sierrahalf-lifevalvemapstest2
>> There was a problem compiling the map.
>> Check the file f:sierrahalf-lifevalvemapstest2.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "f:sierrahalf-lifevalvemapstest2"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe f:sierrahalf-lifevalvemapstest2
>> There was a problem compiling the map.
>> Check the file f:sierrahalf-lifevalvemapstest2.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "f:sierrahalf-lifevalvemapstest2.bsp" "F:SIERRAHalf-Lifevalvemapstest2.bsp"

** Executing...
** Command: Copy File
** Parameters: "f:sierrahalf-lifevalvemapstest2.pts" "F:SIERRAHalf-Lifevalvemapstest2.pts"

** Executing...
** Command: F:SIERRAHALF-L~1hl.exe
** Parameters: +map "test2" -dev -console
Posted 19 years ago2005-03-14 18:43:33 UTC Post #96878
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
looks like a problem with the textures you are using, post it in the Problem Maps section if you want us to take a look a it :confused:
Posted 19 years ago2005-03-14 19:30:26 UTC Post #96894
Map>Go to Brush Number... (Ctrl+Shift+G)

When the dialog comes up, type 4 in "Entity #:", and press OK. You should come to the...um...improper entity. Either delete it or tie a visible brush to it.
Posted 19 years ago2005-03-14 21:30:18 UTC Post #96911
You have a brush that have a origin texture in all faces...
Just delete the brush or apply other texture on this brush...
Map>Go to Brush Number... (Ctrl+Shift+G)
When the dialog comes up, type 4 in "Entity #:", and press OK. You should come to the...um...improper entity. Either delete it or tie a visible brush to it.
E=mc?
Albert Einstein
Posted 19 years ago2005-03-15 07:43:38 UTC Post #96968
It's okay, I've fixed the problem, the problem was that the trigger_once was a wrong texture. You know when you make a func_train and to make it work you have to put in a org texture (this kinder green white thingy) yeah, well the trigger_once was the org texture. :D
Posted 19 years ago2005-03-15 07:58:18 UTC Post #96970
So it was just a texture problem after all :)
Posted 19 years ago2005-03-15 13:22:37 UTC Post #97013
Yeah, All that hassle after installing halflife loads of times and Hammer :zonked:
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