A model request Created 19 years ago2005-03-17 17:14:34 UTC by Luke Luke

Created 19 years ago2005-03-17 17:14:34 UTC by Luke Luke

Posted 19 years ago2005-03-17 17:14:34 UTC Post #97581
I have this Civic that i made in Hammer. Now i want it to be a model.

Could someone make it into a model for me?

I want it so the wheels spin when it just sits there.

Thanks for any volunteers. :)
Luke LukeLuke
Posted 19 years ago2005-03-17 17:33:21 UTC Post #97584
Max polycount? hl 1 ore 2? complete car name wiht manufacturer, for drawing ref pics/ finding ref pics.
max amount of textures?
Posted 19 years ago2005-03-17 17:51:37 UTC Post #97586
-As little polygons as possible (if this is what you mean ;))
-Half-Life 1
-Reference pics (this is the only good one i can find for now)
-Manufacturer: Honda
-Car name: Civic Year: 96
-the car i made has 10 textures

You can either do this one, or find a fast car to make one of. It needs to be a know fast car. (with spinning wheels)
Luke LukeLuke
Posted 19 years ago2005-03-17 17:52:06 UTC Post #97587
*known
Luke LukeLuke
Posted 19 years ago2005-03-17 17:58:00 UTC Post #97589
Il see if i can whipe up something tommorow!
Posted 19 years ago2005-03-17 17:58:30 UTC Post #97590
alrighty.

Thanks, pepper.
Luke LukeLuke
Posted 19 years ago2005-03-17 20:03:42 UTC Post #97603
Must be for the compo, eh? IEMC. lol.. This is the funnest compo, by far! :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-17 20:04:41 UTC Post #97604
Shut up! Its not, i swear...
Luke LukeLuke
Posted 19 years ago2005-03-17 20:05:30 UTC Post #97606
lol
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-17 20:06:01 UTC Post #97608
Would you like to see screenies of what I got so far?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-17 21:28:07 UTC Post #97622
no, im fine.
Luke LukeLuke
Posted 19 years ago2005-03-17 21:28:27 UTC Post #97623
okie dokie.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-18 02:04:17 UTC Post #97629
I would. :o

And it HAS to be for the compo. :P

Remember, come on IRC and ask for my screenies, and I will gladly show you. :)
Trapt Traptlegend
Posted 19 years ago2005-03-18 02:51:10 UTC Post #97631
They look sexy as hell too ;D
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-18 08:51:08 UTC Post #97667
Meh, I posted them in the Compo 13 thread... check there to find 'em.

And thanks Rabid. :o

THIS DOESN'T MEAN YOU PEOPLE SHOULDN'T COME ON IRC THOUGH. :P

I really don't understand why more people don't come on IRC. It's fun, friendly, and an easy place to get mapping questions answered FAST. It's often hilarious too, and it's the easiest way to become a better-known character around TWHL.

:)
Trapt Traptlegend
Posted 19 years ago2005-03-18 09:07:36 UTC Post #97670
You don't need a model for this! just turn the wheels into func_rotating! :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-18 09:44:10 UTC Post #97673
that won't work, then the wheels will just spin and the car will stay in place. Im prety sure he wants an accual car.

and I would come on IRC but I could never get it to work
Posted 19 years ago2005-03-18 10:22:34 UTC Post #97677
You can actually make the car moving, and the wheels spinning, and even they can move along with the car.

The only disadvantage is that the moving spinning wheels cannot make turns.

Wait. Check the example vault soon. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-03-18 10:52:59 UTC Post #97680
I did that with my custom truck, I made the wheels spinning, and the whole building I was in spin. so the truck would drive around and around.

Also, if you guys want a cool teleport effect, tie the whole place to a func_rotating and then when your inside, you will of course be spinning with the place, so you wont relize its spinning, then spawn in monsters, and have them spawn out(like in the original hl first part). You see they fall straight down, while the place is spinning, so it makes a tornado type effect. And the monsters spin around in circles before they land... I'm also thinking about doing this for the compo, so don't take my idea!! lol :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-18 11:00:45 UTC Post #97681
Good-job on derailing this topic!
Posted 19 years ago2005-03-18 11:32:12 UTC Post #97682
If you're interested, check out my example map in the Example Vault.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-03-18 12:37:05 UTC Post #97690
I'm guessing you've used animated textures?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-18 12:38:42 UTC Post #97691
Thank-You! :P
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Posted 19 years ago2005-03-18 14:33:32 UTC Post #97719
"I'm guessing you've used animated textures?"

Nope. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-03-18 16:00:58 UTC Post #97733
How have you, then? Ain't got 3.5 at the mo', y'see.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-18 16:49:51 UTC Post #97739
2 func_trains wiht the same path, though you got to make them all rotate along a y-axis if im right, i used this trick before.
Posted 19 years ago2005-03-18 16:53:24 UTC Post #97741
Im having a little problem, suurland doesnt have the right blueprint and onno took down his blueprint site deu to technical problems, i have no idea when it will be online again.
Any other car?
Posted 19 years ago2005-03-18 20:00:44 UTC Post #97770
Maybe like a fast car.

A Ferrari, maybe? Just something fast.

Good job changing the subject, jerks. ;)
Luke LukeLuke
Posted 19 years ago2005-03-19 05:55:32 UTC Post #97824
alright, il try something!
Posted 19 years ago2005-03-19 10:30:48 UTC Post #97861
yay for teh pepper. :D
Luke LukeLuke
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