Three Questions. Created 19 years ago2005-03-19 02:11:13 UTC by Mirth Prolan Mirth Prolan

Created 19 years ago2005-03-19 02:11:13 UTC by Mirth Prolan Mirth Prolan

Posted 19 years ago2005-03-19 02:11:13 UTC Post #97812
1.) How do I make the dust you see in Dust2 and Office?

2.) How do I make the tiles have bump-mapping on them like in Dust2?

3.) How do I make wire?

4.) How do I make reflective surfaces?

This is all regarding stuff in CS: Source.

Please help! =)
Posted 19 years ago2005-03-19 02:51:38 UTC Post #97815
1 - The dust particles are func_dustmotes brush entity.

2 - Run with high-detail shaders. Some textures don't have normalmaps in which case they aren't bumpmapped.

3 - move_rope, with keyframe_ropes for additional points along the wire (ie, the start point is the move_rope and the mounts on the power poles are keyframe_rope) A higher slack value (100 or so) is more realistic in some cases.

4 - Reflective surfaces are accomplished by EnvMapping. This is defined in the texture VMT definition file and proper reflections are drawn by running buildcubemaps in console once, before distributing the map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-19 06:56:53 UTC Post #97842
Thanks a lot! This has been the most helpful of all the CS Mapping forums I've been to. =)
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