Hammer 4 probs! Created 19 years ago2005-03-19 08:18:38 UTC by LlamaRama3 LlamaRama3

Created 19 years ago2005-03-19 08:18:38 UTC by LlamaRama3 LlamaRama3

Posted 19 years ago2005-03-19 08:18:38 UTC Post #97849
Hello! I have been mapping for HL1 practically since it came out and consider myself an accomplished HL1 mapper (though I've never released a map : ) I'm having trouble with Hammer 4 though:

1) I made a prop_detail with a tree model but it comes up as the flashing 'error' in-game.

2) I've made a func_breakable_surf, with nodraw texture on the non-visible sides and the building_trainstation_template001 tex on the visible ones. Render mode is texture, render amount is 100, but it's invisible in game... am I using a bad tex or something.

Cheers
Posted 19 years ago2005-03-19 09:21:50 UTC Post #97854
Sorted my tree problem by making it a prop_static... duh.

I found on a source glass tutorial that you don't need to set render modes etc. for source glass so I set it to normal but it still won't display.

I also now have a problem with my skybox- where the blocks meet I can see a line in-game. How do I prevent this? It didn't ever happen with HL1 engine!
Posted 19 years ago2005-03-19 09:57:22 UTC Post #97856
I'm having the same skybox problem. I'd like this solved too! haha =)
Posted 19 years ago2005-03-19 11:11:41 UTC Post #97864
I however have not experienced this problem and the best way to do this is by making a hollowed box and see if that works!
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