compiling and testing a HL2 map Created 19 years ago2005-03-21 02:29:34 UTC by [VDC] Rad Brad [VDC] Rad Brad

Created 19 years ago2005-03-21 02:29:34 UTC by [VDC] Rad Brad [VDC] Rad Brad

Posted 19 years ago2005-03-21 02:29:34 UTC Post #98322
When I compile and test my maps, it creates a server and runs that map. Then people start joining. These are test maps that are severely incomplete, small, and it's distracting to have someone join and cap you before you can do a detailed test of the map.

Is there something I can do to keep this from happening? Any way to make the game start as a LAN instead? I don't need three or four people out there adding "testmap_ladder1" to their mapcycle, if you know what I mean.
Posted 19 years ago2005-03-21 13:38:57 UTC Post #98377
Lol your lucky... When I do it... NOBODY JOINS :S

Make a big map and they will give up downloading it!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-03-21 17:48:29 UTC Post #98454
Set a password.

sv_password sodofflusers in the console.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-21 21:20:35 UTC Post #98508
I prefer "buggeroffyou", but that's a decent workaround.

Thanks!
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