Hey guys, this is my first post here. I'm new to mapping, so bear with me I'm trying to make a map with an urban setting set somewhere in the middle east. As you all know, an urban setting requires many buildings, and I dont really know a good way of making a building =
The main problem that I'm stuck on is making external windows and doors (not usable). I dont really know a good way of "adding" windows and doors to the buildings. So far, this is what I've been doing: I make a big cube (representing a building), then I make a little cube of a window's dimensions, then carve it in the big cube (one unit deep). Then I make the little cube half a unit and make it sit inside the carve and finally, I slap the window texture on it. But I realized this is not going to work, firstly because I'm gonna have 10+ buildings. Carving out all the sides of all these buildings is gonna be a load both on the processor as well as my brain. Besides, I dont wanna spend that much time working on buildings outside the map boundary which are just for decoration and immersion. Secondly, I tried it with one building and it didnt work! I'm getting crazy colored textures on top of the door/window textures when I run the game.
http://img34.exs.cx/img34/8361/2story33300019xl.jpg
(My map is set to fullbright, so dont worry about black hands )
Someone told me that I'm using the 'model' textures for my windows/doors, and thats the reason for the funky colors. Someone else suggested that I make models of windows/doors using SoftImage. But I have absolutely no knowledge about modelling, let alone making a window with SoftImage. Can someone guide me through this problem? The reason I said guide is because I'm relatively a noob when it comes to mapping, and this is my first map. I'd really really appreciate it