Sky Texture Created 20 years ago2003-12-18 12:41:34 UTC by MiNcE MiNcE

Created 20 years ago2003-12-18 12:41:34 UTC by MiNcE MiNcE

Posted 20 years ago2003-12-18 12:41:34 UTC Post #8223
Hey everyone, when I am making a sky, is it nessasary to put a wall above it? I am not sure if just have the the sky and a clip will be enough to seal any leaks. What are the required layers for making a solid sky which doesnt leak?
Posted 20 years ago2003-12-18 13:16:36 UTC Post #8224
No, and you dont even need to clip it if you are using zoners halflife tools, it does it automagically for you!
Posted 20 years ago2003-12-18 16:59:28 UTC Post #8250
Oh, and don't turn your sky brushes into entities,
Posted 20 years ago2003-12-18 18:37:45 UTC Post #8263
ah, duhh! im an almost complete noob and I know that! :)
Posted 20 years ago2003-12-19 07:10:30 UTC Post #8348
Well you guys are two different persons, So no Ah, duhh in the future, ok? :|
Posted 20 years ago2003-12-19 18:16:52 UTC Post #8426
ah, duhh!

I won't

:D ;)
Posted 20 years ago2003-12-19 19:15:11 UTC Post #8436
Hmm.. yes..
anyway, another point about sky:
It's actually, not solid, so if you switch off the option in the compile tools to clip it, then you can drown in it, but, it does look more realistic then, (does not produce bits and things when you shoot it)
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