Help BRUTE FORCE? Created 18 years ago2005-12-21 21:29:16 UTC by pjmiller435 pjmiller435

Created 18 years ago2005-12-21 21:29:16 UTC by pjmiller435 pjmiller435

Posted 18 years ago2005-12-21 21:29:16 UTC Post #153806
I'd like to know if anyone would like to submit their SP or even MP maps for HL for our HL1 mod game called BruteForce....

If it's a MP map, it shud be able to be used as a SP map as well, i.e. a full level or maybe you could edit your exsisting map to make it SP.

Im asking for already made maps for one, I'm new to this site and I dont want to just come out and ask you vets n pros to come on in and make up a new map to give to us. Not at all, but if you feel your already made map is good for this, give it a shot.

Send the files to paul.hybrid.design@gmail.com and me and my team will review it.

You also agree that it becomes our property as well as yours, you get full length credit for the map and listed in the credits as a level designer. But if the reason should arise to edit the map to fit in with the game, we will do so. Or ask you to do it since it is your map... either way you want it. Or my team and you can work together side by side thanks to the internet with different maps of yours, ours, etc.

If you want to make a new map go ahead and send an e-mail to the e-mail address above and tell us. If you want to help out making models, characters, textures or editing exsisting ones, let us know, or even with the source code, let us know.

In any aspect to help us out and become a part of a team, let us know, lol. you get the idea... atleast you should.

There is no pay as of right now,.... sadly,.... because most of our money is going into the development of this game itself, but if it gets big you can bet your sweet ass you'll be asked to come back and work on the HL2 source and actually get paid for your work.

Thanks and a forecasted thanks for your submissions, lending help, and ideas, thank you.

SEE MY JOURNAL ENTRY OF TODAYS DATE FOR SOME IDEA OF THE GAME, ETC.

Paul Miller
Natural Born Games
Posted 18 years ago2005-12-22 06:14:35 UTC Post #153876
Um, your website doesn't actually work. Not a good way to get people interested, y'know.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-22 06:24:49 UTC Post #153879
So basicly what you are doing is taking other peoples maps with their permission and putting other things in them, like models and stuff. and just putting it into a big recreation? Well I'd suggest you get people to join your team and make maps from scratch, Yes it would take more time but your end result would be better. And the maps would fit each other.
Posted 18 years ago2005-12-22 06:35:38 UTC Post #153880
Why should my maps become your property when it's clear you have little experience, therefor little chance of succeeding? A lot of mods fail, including some of those lead by experienced people... your mod shows enthousiasm but little planning.

I mean, if the things you want to implement are too much to mention, how much time would it cost to actually create them? Do you have any idea how long this is going to take? Will you be able to keep working on this after a year or two? Will you be able to decide to cut certain features when you need to?
In other words, did you do some investigation before deciding the create this mod, or did you just jump into this because it looked cool?

What I noticed is that you do give away some unimportant details like the name and habits of the main character, but leave out the general description of the mod. It's a FPS, that's all I really know now...
Posted 18 years ago2005-12-22 06:40:59 UTC Post #153882
The mod plan sounds pretty good, but anyone can come up with a plan. Come back when you have somthing to show for your mod like level screen shots or pictures of a peice of coding in action, then try and recruit people.

Comming here and just saying "I have a cool idea help me make it" doesnt work, trust me.
Posted 18 years ago2005-12-22 12:43:24 UTC Post #153943
im the owner and leader, i dont do nething for the mod, thats why i pay 10 people on my team to make the game. i.e. source/code, mapping, etc. so i dont have to have the exp. the website i took back offline cause all night ive been working on a new flash version, nobody replied to this post all night so i took it offline figuring nobody wud see this again, lol.

we have a full detailed mod plan. actually. and we also have a full detailed mod outline as well, sketches of models, everything you need to have or should have. we just arnt releasing anything at all to the public, only people we release information to at this time is people contributing to the modification.

starting from scratch is already a big thought behind this for making the maps. but as well it's not hard to edit the maps either, main factors to change is the textures and yeah some moving, re-arranging, and deleting will have to take place, but we'd have to decide that after seeing the map first off. if great maps find their way into my email i'll ask if they want to be a level designer for the mod and supply them with the part of the story thats rele. to the level they need to create. i.e. (not real example) ur designing level 3 part 1-2 our charcter is in a warehouse... blah....blah.... blah.

as far as screenshots those are in the works as we speak... like i stated we havnt gone too far into level designing yet, so.... no screenshots are avl, lol.

we're been working for a couple months on the code.

i'm jumpin into HL mapping... I'm not jumping head first into making a mod being a newbie and not l33t. my team is making the mod, i came up with the ideas along with my good friend and also my team. it's a solid story, nothing retarded or out of this world.

look, ill go over it and just shell out a lot more information about the mod to satisfy you guys.... later tonight or tomorrow after work.

Work on the mod for a year.... or possibly two? Well I hope not at the pace we're going, I wouldnt want to spend no more than a year on this modification FOR THE HALF-LIFE 1 version... however for the Half-Life 2 version.... I'd work on it for three years if I had to. I'm jumping into everything because I already know html, java, xml, css, flash/action script, VB, among other languages, which yeah I know are totally different, lol, but I mean I know I can learn all this stuff pretty fast, I've had my first computer when I was five years old and use to hack ExciteBike and make it say my name across the screen, but that was when I was ehh urrm 6-7 maybe, running DOS and only color was Green lmao.

I wanna come in and learn everything so I can dive head first and help a big lending hand to my team, because starting this Spring I'm going to get a degree for Game & Software Development.
Posted 18 years ago2005-12-22 13:09:34 UTC Post #153949
You pay people to make your mod? Wow, that's sort of.. taking all the fun out of it.
Posted 18 years ago2005-12-23 01:34:35 UTC Post #154056
Yes, why pay people when you can learn how to map, moddle and code and just get people to HELP you, And if Your just going to go hey ill give ya $20 if you make 10 maps for me, I don't think people will be that interested. Just get some experience and make maps keep them for when you want to modify then and stuff. get some people to help you model and code. And there you have got what you need and not paying a cent.
Posted 18 years ago2005-12-23 07:34:59 UTC Post #154079
More to the point, paying people to mod HL is illigal.

Although I am all for the idea, as its an amazing incentive to get the job done (You can carry on doing it just dont shout out that you are doing it too much ;) ).
Posted 18 years ago2005-12-23 07:39:32 UTC Post #154081
No it isn't, it's illegal to sell the mod without a licence from Sierra/VALVe/Vivendi.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-23 11:06:26 UTC Post #154098
anyone know how much they cost anyway?
Posted 18 years ago2005-12-23 11:17:18 UTC Post #154105
modding isnt about money. but we all know people will do ANYTHING for money - some people anyway.
Strider StriderTuned to a dead channel.
Posted 18 years ago2005-12-24 02:16:37 UTC Post #154240
im paying cuz these guys are top notch and have degrees in it, and no, it's not illegal.. and im paying them cuz theyre just not regular ppl on the internet most of them go to my college. two of them use to work for gearsoft if you've ever heard of them, they're all good as shit, so oh well on ppls views on paying or not, im about 40% done with learning code, so im gonna be jumpin in on the project too, ive helped on a lot today alone after work.
Posted 18 years ago2005-12-24 05:23:58 UTC Post #154254
With all that talking, I think most of us are pretty interested to see what has actually been done so far... because without that, you still don't sound too convincing.
Posted 18 years ago2005-12-24 06:14:21 UTC Post #154260
No media = No soup
Posted 18 years ago2005-12-24 07:23:41 UTC Post #154272
If you're not gonna sell the mod, which is illegal, or have some other evil plan that will give you some of the money back, paying people to make it for you sounds a bit ... unnecessary.

But hey, looking for a webdesigner? 10$? :P
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-12-24 09:40:15 UTC Post #154292
Hahaha.

Actually, paying people to make things gets things done MUCH faster (and to a higher quality). Money makes the world go around.
Posted 18 years ago2005-12-24 09:52:18 UTC Post #154293
thank you finally someone with common sense here. thats exactly my whole reasoning, look at how many "free" mods ur all talking about die each and everyday ive seen mods being worked on for two-three years for half-life 1 with great models and great stellar level design.... yet they die and quit making it, this is the exact reasoning why pay people, you get doubble the effort, doubble the quality, and double the satisfaction.

and im going to try my best full out effort to achieve a lisc. by VALVe neway on that note... if not. oh well it was still very worth it. and i can make some kind of money back after promoting the mod and getting in traffic to the site and use advertising and make good chunk of it back, etc. etc. if money is your life, you know how to use it and how to get it.

I'm having my old time friend draw up some really neat and new models, because we've decided to re-design a lot of aspects of the game. we're pulling our main focus off of the code for now and moving it into design, level design, models, etc. why? so i can supply a boatload of materials for you guys to gaw and look at to show you the game. expect some things to be coming in throughout january and febuary to show off the game to you guys and more.
Posted 18 years ago2005-12-31 02:35:50 UTC Post #155393
Well, your making a mod for Half-life (1 and 2) called Brute Force, which was a game for the XBOX, you know that? Not to good of an idea to make a mod with a name and not have anything to do with each other. And Your AV is that of a Brute from Halo 2. Your Icon on your website (that doesn't work, but you will proabably have stuff up in January like you said, never mind that in the first post you said check it out for more info) is a bulldog, in text. So... I checked your Jornal, and it said absolutly nothing except the characters name, and the whole feild of view thing (which actually sounds pretty cool) and that the mod will be so totally awsome. Please, you sound to cocky and like you have no idea what you are doing, so ... I really don't get what you want us to think about it.
Posted 18 years ago2005-12-31 08:45:33 UTC Post #155435
You pay people to make your mod? Wow, that's sort of.. taking all the fun out of it.
Haha, you took the words right out of my mouth. :D
Posted 18 years ago2006-01-03 14:45:49 UTC Post #156012
Yeah I kinda see I wud did the samething and knocked on someone who posted like this w/o details information but I've been so busy with work and also working on this game.

The name Brute Force? Fuck the xbox game, if I want that name I'll have it. Not too hard to mix up there's plenty of movies with the same name but different story, the difference is the year they came out, well with games the year it comes out is not such a factor as which console it's on, well that game is xbox, mine is pc only, so not too hard,

"hey u play brute force yet?" "yeah for the xbox?" "nah the computer one" blah blah, etc. etc.

As far as the name anyway, it's been changed me and a fellow writter have come up with a very ellaborate and niffty storyline for this mod. We have dumped the HL1 Modding because, well do I even have to explain, it's HL1, why use it when HL2 is out? The main factor is funds, but HL2 has so many more features and details we can etch out of it more efficiently and easily.

I posted up on Mod Database
http://mods.moddb.com/6477/

There you will find a detailed storyline, which will be updated as soon as we get the new mod outline done.

As far as the V.A.E. Feature, we're working hard on testing and debugging and coming up with a way to make it possible.

The new site URL will be

http://enforcement.ne1.net/ or http://enforcement.moddb.com/ &lt;-- will take you to the site not the moddb profile page.

But don't expect a new site to be out til mid january unless I'm called off for work this week which may or may not happen; if it does I'll work on the site one day and have it up and running good with a flash site and a cheezy html one for all the dialup users which I dont see why they have the internet on dialup. :P

*If there is any mappers/level designers, modelers, coders, etc. on this site that wants to pitch in a helping hand let me know by way of e-mail at paul.hybrid.design@gmail.com * Thank you.
Posted 18 years ago2006-01-03 15:16:54 UTC Post #156016
Clich? story.
And that's some impressive screenshots you got there.
The hl1 console background with an E :P
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-01-03 15:20:17 UTC Post #156017
I second ChickenFist. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-01-03 17:39:26 UTC Post #156051
Ever heard of 'foxing'? Read up on it before going with that name Brute Force... ;)

Now we talk about ModDB... I'm checking it's tutorials section and it seems to have some interesting articles and such. Have you seen this one already? ;)
Posted 18 years ago2006-01-03 17:47:47 UTC Post #156053
Foxing (from Ferric OXide, or from the fox-like color of the stain) is the effect on certain papers of the oxidation of iron or other substances in the pulp or rag from which the paper was made.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-05 09:06:14 UTC Post #156300
Nope, Seventh, not the foxing as sometimes happens in the game industry or modding world... ;)
Posted 18 years ago2006-01-05 14:25:15 UTC Post #156328
Sounds like an idea a couple of college drunks would come up with...... No screenshots= no game.
Posted 18 years ago2006-01-05 15:17:23 UTC Post #156331
Screens or shens. :lol: :roll:
m0p m0pIllogical.
Posted 18 years ago2006-01-05 16:02:17 UTC Post #156334
Story line could be alright... depends on how you pull it off.

My only real bad point in the story so far is that the right hand man of this massive organisation would do such a lowly deed as meeting a bent cop in an alley way, surley "dimond" would send some good or lowly henchman to do such a meanial task.

Anyway, I hope you pull it off.
Posted 18 years ago2006-01-05 23:30:05 UTC Post #156367
Hhhmmm... seems like a good idea, depends on how you pull it off. The view whatamacallit would be cool, and nice change of name.
Posted 18 years ago2006-01-09 08:07:37 UTC Post #157016
Just wanted to pop back in with a slight update and reply to some nice comments and one wild comment left in here.

Viewable aware envoirment; the name sits fine with me, it describes exactly what the feature is and does within the name, now, I'm not concered with the name of the feature until it's actually done, then I'd be more than willing to take some suggestions, do you have any names you could suggest? not being a dickhead, just no point in changing the name yet, hence it's not even 100%, name has no fraction point in the matter at this time.

AND!! no screen shots=no game is certainly not true, lmao.
how else do you get ppl to do the screenshots, it isnt always one person doing everything on their own making screen shots then ask for help, its the details, story, etc. that excite people about the game that make them wanna get involved and help out, so certainly no screenshots just equals people are needed, lol wow, i cant believe you even stated that.

we've been working on THE CODE for a month now if not more, so nothing graphical yet to be made of a screenshot, we're working off of concept drawings right now however, so some will be coming soon.
Posted 18 years ago2006-01-09 19:18:06 UTC Post #157145
The statement 'no screenshots, no game' does hold truth. While I agree that at the start there's little to take screenshots of and that code especially is hard to grasp in that way, screenshots should be seen in a broader way here.

It's about confidence. You'll need to raise confidence about your project, about yourself. So while screenshots of your current project aren't possible, providing samples of previous work will be usefull. Whether that be screenshots or a working program, or anything else that shows you're capable of finishing such an undertaking. Why? Because so many mods fail, so many professional games fail just as well. Because you pay people doesn't strictly say you're so much different, even though it will certainly be a motivation.

For lesser experienced people this may not be so important, as these are often more enthousiastic than calculating, but generally the more experience someone has, the longer he's been around and the more work he's seen gone to waste. Few people like to see their work being done for nothing especially since you put so much time into learning the trade, so you've got to ensure them your project will make it.
Or you've got to be lucky or have some friends that are willing to help out...
Posted 18 years ago2006-01-17 15:00:19 UTC Post #158290
Thanks Cap, I fully understand all of that now.

we are now getting screenshots up and the full flash site is now up

the intro is the same but the site is all flash now.

You can see the flash site at....
http://enforcement.moddb.com/

I've added a couple more level designers, modelers, and coders now, have a nice little team still seeking more individuals, because we're gonna need all the help we can get.

paul.hybrid.design@gmail.com if you have any questions or would like to join the ranks of the team.
Posted 18 years ago2006-01-17 15:27:55 UTC Post #158296
Ok it seems to me that the TWHL community is being a bit negative here... one is remided of the 'Habboi' incedent... everyone jumping on the bandwagon - you guys seem to like flaming :P

that said, When your making a mod - yeah, code comes first. its the foundation of any game. but you wont lure in mappers with code. mappers are all about the visual creativity. making worlds. code just dosnt turn us on :P

also, speeking as someone studying graphic art for 3 years: your flash intro is good in theory but your typographys a bit... crap.

1.get a new font
2.Photoshop your text, use http://www.goodtutorials.com/ for some text effects tutorials.
3. save your sexy text as a .png image and import it into flash.

stay away from bold primary colours unless your bauhaus. g/l with the mod!
Posted 18 years ago2006-01-17 16:22:15 UTC Post #158309
2.2MiB of Flash intro? Please. I'm on two meg, and I still think that's a waste of time.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-19 13:42:18 UTC Post #158632
i have no care about the flash intro, lol, its just thrown up for the site, the site is not our main care right now, yes, it will be soon tho, we got the V.A.E. in BETA stages, works well, we gotta fully test it out tho.
Posted 18 years ago2006-01-23 00:30:47 UTC Post #159156
updated with some models and in game test shots.

http://mods.moddb.com/6477/
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