Making Deathwalls- Can it be done? Created 18 years ago2006-01-01 12:28:52 UTC by Xyos212 Xyos212

Created 18 years ago2006-01-01 12:28:52 UTC by Xyos212 Xyos212

Posted 18 years ago2006-01-01 12:28:52 UTC Post #155627
I am wondering if there is a way (In hammer for cs 1.6) to make an invisible wall, where on touch you die. I would use this for a bridge level Im making. For effect, I am putting water under the bridge, but doing so will allow players to get out of the map. If I could put a "deathwall" above the water, then the map would work out great. Is this possible?
(Does de_vertigo use deathwalls? )
Posted 18 years ago2006-01-01 12:41:12 UTC Post #155634
I don't know if this will work in cs 1.6 but try just making a func hurt with rendmode: texture and rendernuber or something to 1, that should me an invisable wall of pain :P
Posted 18 years ago2006-01-01 12:50:19 UTC Post #155635
trigger_hurt.
Triggers is always invisible.

But you really should put a solid brush under the water.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-01-01 12:56:47 UTC Post #155637
Yeah because the player could some how slip pass the trigger and see things mum forbid them to see.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-01 13:11:45 UTC Post #155639
trigger_hurt.
Triggers is always invisible.
Yep, forgot that :P
Posted 18 years ago2006-01-01 13:11:53 UTC Post #155640
I suggest a clip brush under the water and a trigger_hurt with some extreme amount of damage over it. Make it 9999.
Posted 18 years ago2006-01-01 16:04:03 UTC Post #155674
Thanks :) BTW ZombieLoffe, your avatar scares me :( Idk why, it is just very scary....
Posted 18 years ago2006-01-01 16:22:19 UTC Post #155681
Dude, it's his picture. :P
Posted 18 years ago2006-01-01 19:20:09 UTC Post #155713
Well, this is akward......... :( Im sorry. Didnt mean anything by it. :(
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