a few questions Created 18 years ago2006-02-03 08:12:43 UTC by Penguinboy Penguinboy

Created 18 years ago2006-02-03 08:12:43 UTC by Penguinboy Penguinboy

Posted 18 years ago2006-02-03 08:12:43 UTC Post #161249
ok, i've been mapping for a while now, and the time has come for me to add some finishing touches to a few of my maps. so i've been using overlays (which are awsome) but i find them a bit limiting.
questions:
1. can you ajust the texture scale of overlays without resizing and how?
2. can you resize the overlays in the 2d views?

also another question
3. how do you spawn a jeep? every time i try my map crashes. ive read up in the VDC and done exactly as it says and it still doesnt work.

and finally,
i am trying to make a (sort of) movie for the ending credits for my mod. in doing this i have encountered some problems. basically i want the view to quickly change from looking at one box to another, but not so quickly as you cant see the view change (i.e. not instant). also trying to move the viewcontrol on a train results in it not stopping and flying through the skybox.
4. is point_viewcontrol the right entity for doing this?
5. are you able to change targets with the same point_viewcontrol?
6. how do you set up the path_ entities properly to make the viewcontrol move from say, path1 to path2 and STOP?
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-02-07 02:29:25 UTC Post #161811
1. The scale for the overlays is set in the properties iirc. I can't open Hammer now to see.
2. Yes you can: select the overlay and use the white dots to resize as you would a normal brush.
3. Not sure about this one, sorry.
4. Yes, this is the correct entity.

As for 5 and 6, I can't tell you without opening Hammer, and this is impossible at the moment. Sorry!
AJ AJGlorious Overlord
Posted 18 years ago2006-02-07 06:19:51 UTC Post #161827
okay, cool. it just seems that hl2 is less flexible with its camera entities.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-02-07 19:18:44 UTC Post #162003
point_viewcontrol doesn't move, it has to be parented with a train or something. Setup a series of path_tracks and then have a func_tracktrain follow it then parent the viewcontrol to the train.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-02-09 02:48:27 UTC Post #162182
OMG
i didnt even think of that!
slaps head
thankyou!

...

lol
Penguinboy PenguinboyHaha, I died again!
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