Sub Zero Mod - Still Kickin' Created 18 years ago2006-02-10 21:53:32 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2006-02-10 21:53:32 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2006-02-10 21:53:32 UTC Post #162565
Here is a tiny sample of what I've been working on. This screenshot was taken in the 8th map of the mod. I'm currently on the 10th map. My goal is to map about 30 maps in all. I will continue to work hard on the project and promise to release it as soon as it's complete.

http://i26.photobucket.com/albums/c102/HondaKid95/SubZeroMod.jpg
Posted 18 years ago2006-02-10 22:00:51 UTC Post #162566
Purty.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-02-10 22:10:26 UTC Post #162569
Very nice use of ents, good brush work, good scale, good texturing, nice skybox. Looks brilliant. Update on the story and new features please? :)
Posted 18 years ago2006-02-11 01:51:06 UTC Post #162587
Go to www.planetphillip.com and search "Sub Zero Mod" to find a brief description of the story and features. I haven't decided completely on what new features will be included in the finished product. Mainly just custom textures and models. I don't really know for sure yet, I'm focusing on the mapping part of the project right now. I'll get to all that "moddy" stuff later.
Posted 18 years ago2006-02-11 09:30:20 UTC Post #162647
Ah looks good. I could re word that story to be the same and sounds better if you like :) But other than that it all looks brilliant.

PS You want mapping help with this mod?
Posted 18 years ago2006-02-11 20:35:22 UTC Post #162747
Looks ok. A bit over-the-top use of colors, while the sky really fits with the mood of the level, the levels look itself is not so subtle.

Also, the missing snow on the road and other concrete objects is striking... ;) And the BM logo placement is odd - why behind a pipe? Above the tunnel doors would fit better methinks. Other than that it looks fine though. Me likes the comm. tower. :)
Posted 18 years ago2006-02-11 21:51:53 UTC Post #162762
This is the map that has the most pipes. I wanted to create a sort of "pipe canyon" area that would fit into the idea of having a facility in the cold weather. The missing snow has already been taken care of so don't worry about that. Thanks for the feedback. I'll be sure to release some more little sneak peeks in the future.
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