Doors! Created 18 years ago2006-02-27 21:37:20 UTC by Exos Exos

Created 18 years ago2006-02-27 21:37:20 UTC by Exos Exos

Posted 18 years ago2006-02-27 21:37:20 UTC Post #165441
How would I go about doing A door where you have to open by using the "use" key and the handel moves and the door opens?
Posted 18 years ago2006-02-27 21:42:29 UTC Post #165444
Like seen many times in HL2 itself? I haven't looked at doors in Source much yet, but I assume this is part of the animation of those door models. Perhaps one of the example maps contains one of such doors, otherwise you could decompile a HL2 map to see how they did it.
Posted 18 years ago2006-02-27 22:38:01 UTC Post #165446
I would say like some people: Go see a tutorial. But I'm gay if i say that, because it will be a stupid insult, so I,ll don't say it.

So if you didn't find how to create a door who works with the handle, i dont really know if it's that you want but try to do a door first, put a rotate button who is attahced with the door, you put like parent the anme of the door with the one of the button. (Put a rot door, it should be better ;) . )

So if my help wasn't what you wanted to know or it doesn't work tell to me. : : :zonked: :nuts:
Posted 18 years ago2006-02-27 22:54:30 UTC Post #165448
func_door_rotating and then flag the "use opens" and unflag "touch opens" for the handle you'll need someoine else tho
Posted 18 years ago2006-02-28 04:52:17 UTC Post #165466
prop_door_rotating if you want hardware.
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