Annoying Bug Created 18 years ago2006-03-05 06:07:27 UTC by Guinea Pirate Guinea Pirate

Created 18 years ago2006-03-05 06:07:27 UTC by Guinea Pirate Guinea Pirate

Posted 18 years ago2006-03-05 06:07:27 UTC Post #166442
User posted image
User posted image

This has got to be one of the dumbest bugs ever. Notice how everything is there in the first pic. I take one step to the left and a good chunk of my map disappears, as you can see in the second pic.

I dont know whats wrong. They are all world brushes and I havent set any fade parameter.
Posted 18 years ago2006-03-05 12:37:38 UTC Post #166530
The peices that dissapares, are they entities?
Like func_brush etc.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-03-05 15:35:29 UTC Post #166554
Ah that might be the problem. I am running fast compiles right now just to test the map.
Posted 18 years ago2006-03-05 19:15:30 UTC Post #166589
I can understand how fast vis could potentially cause this problem, but I've never actually seen it happen like that in my maps. Normally I get things appearing when they should not, as opposed to disappearing.
Posted 18 years ago2006-03-05 21:05:56 UTC Post #166602
Does the player ever get at that position? If not, then who cares? ;)

How did you create the sky brushes btw? In what shape are they placed around that map?
Posted 18 years ago2006-03-05 22:59:35 UTC Post #166615
I just made rectangular brushes and fit them around all the sides except for the bottom.
Posted 18 years ago2006-03-08 03:46:24 UTC Post #166934
It's a sky culling issue. I had some problems in Raincheck with this but they weren't very noticeable (noone went to that spot of the map) so I just ignored it.
RabidMonkey RabidMonkeymapmapmapfapmap
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