Finally I picked up work on mudanchee again, after taking a 4 month break from mapping. These are some minor changes to the previous version, but tell me what you think anyway:
Notice the lack of a 3D skybox. I'm thinking about putting in a canyon-like background. What do you people think?
Main changes here so far: I'm splitting up the floors into individual planks. Since most of the map is just displacement map and prop model, I think I can spend the additional poly's (they're all func_detail - the solid brushes of this map are less than 50 I think :)). Some of the smaller prop models I've been doing recently. I plan to do some medium-sized props such as a portable power generator and an accompanying jerrycan model. Anyone got idea's for replacing all those cover blocks without using too much crates? I think I'm getting stuck there a bit... rocks and bags full of crystals are easily overused too... A nice sunset after playing with the gravity gun.