Annnnnnnnnnnddd ACTION! Created 20 years ago2003-12-30 04:33:13 UTC by AJ AJ

Created 20 years ago2003-12-30 04:33:13 UTC by AJ AJ

Posted 20 years ago2003-12-30 04:33:13 UTC Post #9752
Could someone plz tell me how to make the a, umm, moving camera scene thing :P Make it simple....
AJ AJGlorious Overlord
Posted 20 years ago2003-12-30 05:00:04 UTC Post #9753
Well, there are two ways of doing it. Do you want the camera fixed, looking at a moving object, or a moving camera looking at a fixed point, or even both: a moving camera and target.

All it takes is a lot of path_corners. Set "path_corner" value in the trigger_camera to the first one and set it up as you would a train.

For a moving target, it's probably best to use a train, so make a func_train and group it with an origin brush, give it a name and use that name as the camera's looking thingy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-30 06:52:51 UTC Post #9764
Or you can have a look at Camera Examples in the Map Vault
Posted 20 years ago2003-12-30 07:25:15 UTC Post #9769
erm to be fair..there are four ways wich require a lot of setup.. that was one of the tutorials i had almost finishd when my computer crashed :nuts:
Posted 20 years ago2003-12-30 08:12:32 UTC Post #9779
lol, I forgot about the example maps, and I made one of them too! :)

That is why I jumped at the chance to link them :-) (Ed: Andy)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-30 19:28:12 UTC Post #9859
Thanks everyone
AJ AJGlorious Overlord
Posted 20 years ago2004-01-01 15:29:34 UTC Post #10058
Decompile GoldenEye. The architecture sucks so I don't mind if you take the stuff from it.
Posted 20 years ago2004-01-02 00:21:43 UTC Post #10138
hey goldeneye was pretty good, nice work vassy but u needed to reskin the models
AJ AJGlorious Overlord
Posted 20 years ago2004-01-03 16:57:05 UTC Post #10377
I did actually. I gave slick lipstick! And the grunt! But I decided not to include 'em to reduce file size.
Posted 20 years ago2004-01-03 21:23:35 UTC Post #10414
ahh i see
AJ AJGlorious Overlord
Posted 20 years ago2004-01-03 22:05:01 UTC Post #10425
How do you decompile stuff???
Posted 20 years ago2004-01-03 22:44:33 UTC Post #10428
This has been discussed frequently here, decompiling stuff. So no more is to be said
AJ AJGlorious Overlord
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