Building Your Prop Models Created 18 years ago2006-04-13 05:54:17 UTC by rowleybob rowleybob

Created 18 years ago2006-04-13 05:54:17 UTC by rowleybob rowleybob

Posted 18 years ago2006-04-13 05:54:17 UTC Post #173929
I'm currently offering to build prop models--Half-Life, Milkshape--for anyone who wants them, so I can force myself to gain some experience with it.

I'm not so much disillusioned with mapping, as I always enjoy so much more building props for the maps.

One good way to let me know the exact proportions of what you want is to build the prop in hammer first, and then i'll use snapshots from the 2d views as the background in milkshape. After scaling, the proportions turn out to be perfect ;)

Eventually when I get Source installed again, I'll start up with XSI and do the same.

Please PM requests, and perhaps I will post screens of the finished product(s) in this thread.
Posted 18 years ago2006-04-13 08:11:18 UTC Post #173960
A friend of mine once made a little tool that could convert .map files into a format Milkshape can import. Only the vertices though so in the end I never really used it much.

Oh, bytheway, if you can model for HL, you can model for Source just as easy. The only difference, besides a different .qc setup and using a Source model compiler, is that you'll have to export .smd files with a weight (only the latest versions of Milkshape support this).
You must be logged in to post a response.