Host_Error: PF_precache_model_I: models/w_medkit.mdl
Oh yeah, this is STEAM HL.I've tried removing a couple of custom files, rebooting, restarting steam.
Searched around google, for other people it only seems to appear when you load a custom map.
Full console log:
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Sound sampling rate: 11025
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 143 text messages
WARNING: failed to locate sequence file global
joystick not found -- no valid joysticks (a5)
execing valve.rc
execing language.cfg
execing autoexec.cfg
execing violence.cfg
execing config.cfg
"sv_aim" changed to "0"
warning: MP3_InitStream(29, mediagamestartup.mp3) failed
Eax preset 0
Adding: valve/dllshl.dll
Dll loaded for mod Half-Life
execing skill.cfg
Spawn Server t0a0
Clearing memory
Texture load: 23.6ms
WARNING: failed to locate sequence file t0a0
GAME SKILL LEVEL:1
0 entities inhibited
Game started
Local connection.
Connection accepted.
Compressing split packet (7390 -> 4137 bytes)
BUILD 3382 SERVER (0 CRC)
Server # 1
Serverinfo packet received.
Unable to open commandmenu.txt
Remote host: Half-Life
Spooling demo header.
SteamWaitForResources() time: 0.009 seconds
Compressing split packet (12148 -> 5059 bytes)
Verifying and downloading resources...
Setting up renderer...
Verifying and uploading resources...
Custom resources total 8.80K
Decals: 8.80K
Resources to request: 0 bytes
Compressing split packet (5420 -> 4688 bytes)
Custom resource propagation complete.
CL_SignonReply: 1
31.5 megabyte data cache
Couldn't open file overviews/t0a0.txt. Using default values for overiew mode.
Couldn't open file overviews/t0a0.txt. Using default values for overiew mode.
CL_SignonReply: 2
Host_Error: PF_precache_model_I: 'models/w_medkit.mdl' Precache can only be done in spawn functions
Netchan_Clear() : reliable length not 0, reliable_sequence: 22, incoming_reliable_acknowledged: 0
Netchan_Clear() : reliable length
[quits back to main half-life menu]
EDIT: Update. It seems to only happen to certain maps - for instance "map stalkyard" or "map bounce" works fine - but "map undertow" b0rks, with that error. God DAMN it.