XSI or Milkshape Created 18 years ago2006-04-25 18:26:49 UTC by TawnosPrime TawnosPrime

Created 18 years ago2006-04-25 18:26:49 UTC by TawnosPrime TawnosPrime

Posted 18 years ago2006-04-25 18:26:49 UTC Post #176714
I've know alot of places suggest XSI for source, but what about 1.6? Could I use XSI for both engines or do I have to learn both programs?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2006-04-25 18:36:02 UTC Post #176719
Damn...I ment this for GD. If it's better suited for there, could a Mod move it plz? Thx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2006-04-25 19:17:13 UTC Post #176727
You can use both XSI and Milkshape for both engines - modelling packages usually aren't made for games specifically, and even when they are there's usually an exporter available.

Personally I stick to Milkshape, as I only do low-poly models. For characters and such, 3ds Max or XSI are more appropriate, and of course you can use them for low-poly models as well.
Posted 18 years ago2006-04-25 22:18:47 UTC Post #176754
Thanx for the info CP.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2006-04-25 23:06:57 UTC Post #176757
yeah, XSI is confusing, 3dsmax was/is much easier. I mean I can do something like this and im a noob with it :D
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Posted 18 years ago2006-04-26 09:50:49 UTC Post #176810
Ow... I'm wondering...
I'm using a MAX exporter for HL1... Ok... But, for HL2???
Do I need another exporter???
Posted 18 years ago2006-04-26 10:22:19 UTC Post #176812
Ok...switching to 3Dsmax. And if u tricked me Snpbond, I'll hunt u down and do to u what BioPulsewill do to Rednick (see ShoutBox for details).
TawnosPrime TawnosPrimeI...AM...CANADIAN!
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