Trouble with Lighting... Created 18 years ago2006-05-06 16:47:02 UTC by nWbieMAPmkr nWbieMAPmkr

Created 18 years ago2006-05-06 16:47:02 UTC by nWbieMAPmkr nWbieMAPmkr

Posted 18 years ago2006-05-06 16:47:02 UTC Post #178730
Well, im pretty much a new member here at TWHL and i love the site/tuts verry easy to understand, just wanna give my props to you all. :D

Well now, to my issue. Im a new map maker and im interested in making CZ maps. Im making a indoors map called fy_compound and im having trouble lighting my rooms....it dont seem to work at all, im trying to make a flickering light in my weapons room and when i compile to .bsp and run my map its pretty much floodlit. (keep in mind my map has no LEAK's at all).

if anyone can help me i would love the suggestions. Thx.
Posted 18 years ago2006-05-06 16:57:06 UTC Post #178731
Post your compiling log.
Posted 18 years ago2006-05-06 17:03:16 UTC Post #178732
are you running RAD?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-05-06 17:04:59 UTC Post #178733
hmm....RAD eh? :zonked: i guess ill run rad and try it....LOLZ! if that dont work (wich it should) ill post my compile log.
Posted 18 years ago2006-05-06 17:12:04 UTC Post #178735
ok, RAD worked....of course. I guess u can call me a uber noob :P
Posted 18 years ago2006-05-06 17:35:24 UTC Post #178736
You're a cab.

Oh, wait.

'Ello, anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-05-07 00:17:00 UTC Post #178793
lolz, yea... :sarcastic:
Posted 18 years ago2006-05-07 01:52:30 UTC Post #178801
The Compile Programs
These are the four programs that are used, and in this order:

CSG CSG stands for Constructive Solid Geometry. It's the map 'type' that Half-Life uses - the format for defining a 3D world. This program is a kind of pre-processor for the BSP tool. It breaks up your map geometry into simpler polygons so that the BSP program can handle it all.

BSP BSP means Binary Space Partition (don't ask), and it basically creates a playable .bsp file from the .map. This .bsp will have no visibility matrix and no lighting (so it'll probably be completely bright). Light and visibility are worked out by the next two programs.

VIS Although this program doesn't have to be run to make your map work, and you may not even notice a difference when you do run it, it is crucial for final compiles. VIS calculates which polygons are visible from every point in the map, so that only polygons visible to the player are drawn at each point. If not run, every polygon will be visible from every point in the map, which can cause major performance loss in big maps, or on slow PCs.

RAD RADiosity is the tool that'll probably take the longest to work. It lights your level, working out texture brightness and colour, and the brightness of the sky, etc. If RAD is not run, the .bsp will either be completely dark or completely bright, and if your map turns out like this, it's probably because of a problem that prevented RAD from running (or you forgot to make it run, or forgot to add lights).
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-05-07 12:16:27 UTC Post #178900
well that helps alot, thx ^^
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