Now I do have steam, but I use the retail version of cs so I never installed hl for steam, so I see no conflict between the two. My compiler also does not seem to refresh?! If I was to build a map save it with a new name, it would not be found, if I ran it agin it would run fine. Hence every time I changed something I would have to do the same process, doing twice the work. .
Now i'm not a lazy person so compiling and testing out a map twice and only seeing my changes on the second try is not a problem. But when it gets the point when it does not work anymore I get mad. .
Heres my compile log, hope you guys/girls can read it:
** Executing...
** Command: Copy File
** Parameters: "c:sierrahalf-lifevalvemapsmap1.pts" "C:SierraHalf-Lifevalvemapsmap1.pts"
** Executing...
** Command: C:SIERRAHALF-L~1HL.EXE
** Parameters: +map "map1" -dev -console
** Executing...
** Command: C:PROGRA~1VALVEH~1HLCSG.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1HLCSG.EXE c:sierrahalf-lifevalvemapsmap1
Entering c:sierrahalf-lifevalvemapsmap1.map
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
Error: mixed face contentsDescription: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
Error: Entity 32, Brush 1: mixed face contents
Texture FIFTIES_DR4D and ORIGIN
--- END hlcsg ---** Executing...
** Command: C:PROGRA~1VALVEH~1HLBSP.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1HLBSP.EXE c:sierrahalf-lifevalvemapsmap1
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvemapsmap1.log for the cause.
--- END hlbsp ---
** Executing...
** Command: C:PROGRA~1VALVEH~1HLVIS.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1HLVIS.EXE c:sierrahalf-lifevalvemapsmap1
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvemapsmap1.log for the cause.
--- END hlvis ---
** Executing...
** Command: C:PROGRA~1VALVEH~1HLRAD.EXE
** Parameters: "c:sierrahalf-lifevalvemapsmap1"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1HLRAD.EXE c:sierrahalf-lifevalvemapsmap1
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvemapsmap1.log for the cause.
--- END hlrad ---
** Executing...
** Command: Copy File
** Parameters: "c:sierrahalf-lifevalvemapsmap1.bsp" "C:SierraHalf-Lifevalvemapsmap1.bsp"