Posted 18 years ago2006-05-23 15:35:33 UTCPost #181686
I was looking over the Valve Developer community Wiki concerning Bullet Penetration in CS:S and it says tat two brushes, each 1 inch thick, placed touching (no space or overlap) are completely bulletproof and don't allow a bullet to hit anyone/thing on the other side. I'm confused by this b/c as far as I know, the scale in the Hammer window is in pixels by default, not inches. I was wondering, how I change the scale to inches or if I'm wrong and it currently is inches.
Posted 18 years ago2006-05-23 18:35:16 UTCPost #181714
lol everyone seems to hate the americans
oh and I hope that was a typo/learning english error and not a Canadian joke on 'about' I'd like to think we are above bashing the GOOD guys here at TWHL
Posted 18 years ago2006-05-24 05:20:00 UTCPost #181754
Hahaha of course...Block bullets is used for certain situations such as on the Nightfall mod they had this map where the trigger_changelevel was up some stairs but up those stairs was a white light texture...You could shoot it and leave decals but by placing that blockbullets texture in front of it, the bullets are 'eaten' by it.
Posted 18 years ago2006-05-24 11:41:19 UTCPost #181809
Oh...I'm just starting to map for Source so I haven't had a good look through the included textures yet. I didn't know that they had a 'tool' texture to do that. Thanx.
And please stop mockin' us Canadians...or we'll tell our 'big brother' America your terrorists. Then you'll be sorry.
Posted 18 years ago2006-06-10 16:28:15 UTCPost #184590
This is to update the topic. While looking for something else, i stumpled across a 'feature' that lets u change the unit measurements in Hammer. In the menu 'Maps', select 'Units' and u have the option to set it to None, Inches or Feet+Inches.
Just thought I'd post this so others that are learning would know.
Posted 18 years ago2006-06-10 16:38:46 UTCPost #184595
Yeah a few of us knew about it but thanks for reminding me where it was because it may come in handy...Actually is it wrong not to use measurements? So far I haven't used them.
Posted 18 years ago2006-06-10 17:21:45 UTCPost #184605
well not that I can see. The none option I think is most commonly used as prolly few ppl know about it. Valve themselves may even use that option. I think setting the scale helps if your trying to create something from real life and u have the measurements.
Posted 18 years ago2006-06-11 01:37:15 UTCPost #184639
That doesn't change the measurements, just the display of generic units -> RW units. Trying to translate ingame situations and environments to RW measurements is silly, imo - Work with what looks good in the game and don't be too exact.
Posted 18 years ago2006-06-11 07:47:50 UTCPost #184683
yep, just base everything on the facts that: -gordon is a slim 32 units -he can crouch down under 64 units -he can (with no sprint/bunnyhop) jump (across) 249 units -he can jump (with sprint/bunnyhop) (across) over 400 units -he can jump up to 63 units ...and so can everyone else...