arrange mode Created 17 years ago2006-05-31 14:21:02 UTC by painkiller painkiller

Created 17 years ago2006-05-31 14:21:02 UTC by painkiller painkiller

Posted 17 years ago2006-05-31 14:21:02 UTC Post #182936
first of all, this isn't my mod. it is a mod from a friend.

here is a video

http://www.youtube.com/watch?v=X-naLuaKzqs

here is the site (maybe not worth for you, its in spanish)

http://www.arrangemode.com.ar/mambo/

SCREENSHOTS

http://www.arrangemode.com.ar/mambo/index.php?option=com_zoom&Itemid=49

Responsable de Arrange Mode
SysOp

managers:
SysOp
Clou:D
RENARD

storyline:
Th@n@thos
BigB0ss [BB]
RENARD

coding boss
SysOp

aditional coding by:
Matt squire [Cause 0f Death]
P. Justus Saul [aka Mr. T]
DarKRealm
Jonathan [Teh_Freak] Smith
Commando
Combat
Ms
Matt Swartz
BIGman10in
Deany
SiliconSniper
zuzin
Flipmo
GroZZIer

2D artists
SysOp
Zer0
N0v@R

3D artists
RENARD
P. Justus Saul [aka Mr. T]

Mapppers
SysOp
Forr0
White RaT
Ms
Iron Eagle (nuevo)

texture artists
SysOp
[noname]
Commando

Sprites
SysOp
[noname]
zuzin

Beta Testers
Zer0
OtacOn
SkaterPro
[noname]
N0v@R

this is an argentinian-spanish co-production (sysop asked me to post here)

sorry for my english, and thank you all... later i will translate froms spanish to english the new features and the complete storyline.
Posted 17 years ago2006-05-31 14:30:26 UTC Post #182937
Looks nice, but the original half-life textures in source... a bit cheap.
Posted 17 years ago2006-05-31 14:31:14 UTC Post #182938
its not source, its for hl1!!!!
Posted 17 years ago2006-05-31 14:35:54 UTC Post #182940
That video is definitely in source. Such lighting can't be accomplished with the HL engine.
Posted 17 years ago2006-05-31 14:36:26 UTC Post #182942
Yeah pretty easy to spot when the scientist is in it...Bloom and shadows...Pretty nice but your video link is wrong.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-05-31 14:37:42 UTC Post #182943
Oh right, the video isn't from the same mod? How confusing.
Posted 17 years ago2006-05-31 14:43:14 UTC Post #182944
i cant beleive you think this mod is for source.... is for hl1! the code of hl has been modificated a lot...
Posted 17 years ago2006-05-31 14:48:29 UTC Post #182946
I dunno, the shadows look hl1-ish.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-31 14:48:48 UTC Post #182947
It doesnt look too good :
Ok nice graphics and stuff but well, the video sucked
Posted 17 years ago2006-05-31 14:53:51 UTC Post #182948
Posted 17 years ago2006-05-31 15:03:47 UTC Post #182951
Yeah Saco normally I have to agree but you just said it sucked...Ok so the presentation wasn't professional but hey it made me think...Cool, good graphics...I'm also impressed because I just played an old HL mod...;)
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-05-31 18:33:09 UTC Post #182998
What the heck?? Many of these maps in the first video are from sven co-op I recodnise them, the one with the pipes in xen is the blue planet, the one in with the tunnel in the middle and all the slaves is also from the blue planet map. You can also see that the slaves resurect others like in seven co-op. Plus some parts of this film has nice lighting and bumpmaps and some don't. The first parts has such a good and highly detailed model but the others don't. The first parts have nicer textures then the last ones. I smell a rat, a really stinky rat. :x
Posted 17 years ago2006-05-31 21:41:22 UTC Post #183036
smell what you like, i never played sven-coop... otherwise this is not my mod, and i will ask ask him why apparently there are sven-coops maps in one of the videos. i can see you didnt even bother to see the other videos... please see this video http://files.filefront.com/MYPHYavi/;4421570;;/fileinfo.html

a shot from this video....

User posted image


before bashing something, see it please.

one question: do you already know that using maps froms sven coop its imposible because the rmfs havent been released?
Posted 17 years ago2006-05-31 22:45:02 UTC Post #183044
decompiling.
Posted 17 years ago2006-05-31 22:50:48 UTC Post #183045
2nd question: do you know that compling decompiled maps is impossible.

it takes more time than doing a map from scrach

think before flaming please
Posted 17 years ago2006-06-01 00:01:10 UTC Post #183048
Translated the entire front page in babel fish, without paragraphs.

Go ahead and read it, if your hardcore enough.

Half-Life: Arrange Mode Modification of Half-Life created in Argentina by Claudius E.Ficara - Sysop BRIEF INTRODUCTION: Arrange Mode is a Mod in which the player takes the paper from Agent Fred Thompson, to who (after the necessary explanations) a series of missions in different parts from the planet is assigned to him. Each one of these missions requires of an objective, which can consist of assassinating to somebody, robbing algun element, to look for information, to rescue people, etc... In each one of these missions, the player began with an equipment I specify and basico to complete the mission. The equipment can very be varied and the player can take with himself up to 34 arms. The basico problem resides in the weight of each one of the arms, which will cause that the player considers as will take with himself and as no. An unnecessary weapon will add weight to our backs and will make the speed slower of the player. Of all ways any weapon can be thrown. Some one of these arms has secondary and tertiary firings, ademas of Zoom lens, approach, Thermal Vision, Nocturnal Vision, Radar, silencers, and thousands of things more. Each mission can have but of a solution and but of a way to fail in her. For the resolution of missions and objectives menu was created in-game, to review as they are the objectives, ademas of notes several and important information. All this activates by means of the pulsation of a key. Fred Thompson had its dowries of negotiator, reason why of Arrange Mode, some missions will consist of crossing intelligent words kidnappers, by means of dialogues to election of the user. A phrase badly done can suppose a negative point. Many negative points will finish in the murder of a hostage and, by logica, in the failure of the mission (like example). To traves of these missions in more than 30 detailed maps, the player was with enemies and allies, which can be fundamental in the fulfillment of the mission. Within the allies we will be with members of the Swat, and in the case of Black Mesa, armed Marines soldiers friends, Barneys, cientificos, Otis and several more. What it concerns enemies exists much variety, so that we will have Terrorists of several nationalities, final enemies and in Black Mesa we will have Soldiers, members Assassins, zombies, Xen enemies, some never before seen, and several of the version Opposing Force. Within Arrange Mode, sigilio is one of the important things but of the game. It is worth much more the intelligence that the brute force. The player will be able to hide in the dark to avoid to be detected (or by objective of the simple mission or sigilio) For this a luminico detector has been created that detects the levels of lights on the player, being in red when we are visible, and target, when we are indetectables. Arrange Mode has an extensive argument in which the player will have to lend detail in each one of the dialogos within the game. As argument exists deaths, tragic treasons, events, doubts, etc... All this under a concept of game never before seen, in which a game of missions like any other is joined with the happened thing in the New Mexico. A.m. is made up of several sequences of video and animations, to animate to the game much more and not to always see everything from the way first person. For the system of camaras an effect was created ' ciné to give a detail far better him. Personalizacion in Arrange Mode is of relief: the player will be able to accesar by means of a menu, many options to improve the yield of the game, to increase the quality still more, to change different options like ways from camara, fisica of the player or organizations, to change colors of the HUD, pulse of the player, violence and Gore or to reproduce songs, by means of the reproducer of incorporated Mp3, among other things. As he details main are possible to be emphasized certain aspects improved to the motor of the Half-Life, like for example: - Shades in models: Each object of Arrange Mode will produce shades unless the user does not want them. - simple System of Fisicas: In Arrange Mode some objects react of agreed way to the attack that is provided to him, that is to say, if a barrel receives an explosion of left to right, we will see as as the barrel will fly in the same direction. - Motion Blur: An improvement in the drawn one of the OpenGl to give this effect that at the moment is being used so much in games. - Bump Mapping: The textures and our world in Arrange Mode much but real and will be detailed by means of especificos algorithms. This was a brief description of some of the things that we will be able to find within Half-Life: Arrange Mode. SCRIPT: - TIME Before the incident of Black Mesa. - PERSONAGE Agent Fred Thompson, Head of nuclear investigations and Ex-marine pertaining to the Force Delta that I fight in the war of gulf in 1991. Despues of having retired officer, was contracted by the DEA and the FBI. 26 years, masculine sex. Civil state: married with two children, girl of 8 years and boy of 11 years. - HISTORY Everything begins a morning, in which Fred receives a call. To traves of, it can contact people who mention to him in a place for us, not known. After introductorio they travel in train, in which one appears the personage, we finished in a species of governmental seat, of which we do not know much. Through passage of the game we discovered that this is a governmental seat dedicated to the eradication and the fight against terrorist forces. One of its main mentors (Strauss) offers a supply to us of work, who we cannot ignore. Once accepted the work, the series of missions throughout all the planet begins. This mod estara divided in two parts of game. First the missions would seran and second the facilities of Black Mesa would seran. Fred Thompson will be in charge to fulfill each one of its objectives, but basically the world will be complemented in the following thing: Each one of these points strategically is thought. We will not give data on the knot of the game nor either on the end, for reasons obias, but basically it deals with each part a good game of adventure as it is deserved. Sysop

So, it says there that it has a few graphical improvements such as bump mapping and motion blur. Wich would explain the HL1/HL2 mistake.
Posted 17 years ago2006-06-01 08:24:22 UTC Post #183112
2nd question: do you know that compling decompiled maps is impossible.
It's not, and besides, they could've used ripent to add mosnters to the maps. And it's using converted source models, valve will kill you. :o
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-06-01 10:15:48 UTC Post #183125
with a community like this its ****ing impossible to present a mod... and valve cant do anything, is not a commercial proyect.

besides, in this forum hl2 textures were converted to hl1, so....

goodbye
Posted 17 years ago2006-06-01 11:05:16 UTC Post #183131
gahaha.

he got pwned.

The reason - didn't present the information well enough.

Please be more specific about the mod when describing it, and make sure you let people know what is from the mod and what is not.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-06-01 11:26:43 UTC Post #183136
It is Half-Life one, look good next time you comment ZL.

The movie was pretty good, better then a lot of crap out there. Interesting stuff is show and not for too long.

Elon, why dont you present some hard evidence first before slandering someone?

Yeah, you guys should be proud at yourselves.....
Posted 17 years ago2006-06-01 12:03:54 UTC Post #183141
I think the mod looks real good
Posted 17 years ago2006-06-01 12:05:47 UTC Post #183142
Yeah Saco normally I have to agree but you just said it sucked...Ok so the presentation wasn't professional but hey it made me think...Cool, good graphics...
yea, thats what I meant.Good work on coding/graphics.But those maps seemed like sven co-op maps in the video.The video didnt even look like a trailer/video...It didnt impress me.I'll check out the other videos and see more.
Posted 17 years ago2006-06-04 21:08:40 UTC Post #183812
Hey, look at those comments!

Yes, some people was right, another people does'nt, please let me explain:

Arrange Mode its a Half-Life 1 Mod. Like Gunter said it's a SP mod which has a lot of history.

About the video file, if any of you read the comment in the web page that says: ITS UNFINISHED AND I USE SOME COMMON MAPS, maybe you can understand what I am showing up.

This mod has S2p Physics and in this week a Demo version will uploaded. Every people over here can make your own conclusions AFTER play the Demo Mod.

About the models, I am use FA models (whit permission) but it's just by now. They will change in the final release.

Anyways, tnx for the good comments and the bad comments. But some of you could see all the info related to proyect and them can talk...

Thanx and all of you are good people :)

SysOp AR Software
Posted 17 years ago2006-06-07 11:29:38 UTC Post #184187
sysop, you forgot to tell that the maps from sveen coop were used to test new features!
Posted 17 years ago2006-06-09 15:17:17 UTC Post #184437
Yeah, you forget it too...

There is another link. I don't think that its really matter, anywayz there is the link

http://www.hl2spain.com/foro/index.php?s=9934610b65f3a6b041ff69ee319a4cc3&showtopic=6066&st=465
Posted 17 years ago2006-06-10 11:59:28 UTC Post #184541
its bloom effect at ultra high settings, to show that it actually works.

obviously it will be lowered.
Posted 17 years ago2006-06-15 22:59:37 UTC Post #185295
Posted 17 years ago2006-06-16 04:55:12 UTC Post #185324
Very impressive.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-06-16 09:44:34 UTC Post #185342
The burning affect is impressive. Particle flame sprites coming out of the monster and red electicity models that wrap the monster just like the blue ones in opfor?
Posted 17 years ago2006-06-21 09:32:06 UTC Post #186222
Yeah, those effects are making using simple sprites whit some velocity and another little things. I will modify it later using Particles from Spirit Of Half.Life.

@Elon Yariv:
Sorry, can you ask me again? Please, this time use the right words. I'm from Argentina and a simple letter can change the whole word in fact.

Respecting the Demo, we are working on it and looking for a good server. I used Filefront to host it, but they closing my account because "I uploaded ilegal files"

Holy crap!
Posted 17 years ago2006-06-21 09:53:47 UTC Post #186225
anyone notice the skewed cs gun models... at least get them to sit on the screen right. It looks like that guys arm is 5 feet long.
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-21 14:23:50 UTC Post #186262
with a community like this its ****ing impossible to present a mod... and valve cant do anything, is not a commercial proyect.

besides, in this forum hl2 textures were converted to hl1, so....

goodbye
You've got weapon models with Condition Zero arms on them. Now everyone knows that CZ arms are the best ones around in terms of the Goldsource engine. But everyone knows that people use things like CZ arms and Source converts, but when you say Valve can't do anything. Well, its from a retail product and you're releasing them for free. So, yes they can do something. If Valve finds this mod, they could potentially have it shut down and even have the makers sued.

goodbye
Posted 17 years ago2006-06-21 18:42:55 UTC Post #186279
those weapons arent used in the final version....

and valve coming to ARGENTINA? to pursue someone? dont make me lol please...

demo coming in 3 days...
Posted 17 years ago2006-06-21 22:16:23 UTC Post #186289
Looks like hplanet from SvenCoop, infact I'm quite sure it is.

Credits?
Posted 17 years ago2006-06-22 05:14:30 UTC Post #186323
Shhh...It's only to show their work...
Bloom / HDR in HL1? I smell lag.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-22 07:07:17 UTC Post #186329
no hdr, we are not john carmack you know :p, its only bloom, and it doesnt lag at all :)
Posted 17 years ago2006-06-22 07:13:33 UTC Post #186330
Methinks that bloom would have looked good in DoD.
Posted 17 years ago2006-06-23 21:59:51 UTC Post #186635
http://www.youtube.com/watch?v=vTrb8sYiBxg

video that shows LOD EFFECT used in hl2 for the grass, in hl1, for arrange mode.
Posted 17 years ago2006-06-27 23:36:22 UTC Post #187225
cmon, dont say you didnt noticed my last post..... sorry but I wanted to revive this thread, ... unless you dont like hispanic mods for some reason :P
Posted 17 years ago2006-06-27 23:43:15 UTC Post #187227
Pretty cool, although I wouldn't use it on anything but the grass, and REALLY far away models. I hope you're going to be putting all this great technology to use, all I've seen so far is a bunch of unremarkable test maps...
Posted 17 years ago2006-06-28 00:47:07 UTC Post #187236
Posted 17 years ago2006-06-28 00:56:08 UTC Post #187240
I thought I already knew it wasn't yours... I guess I forgot. Those screens look great, by the way.
Posted 17 years ago2006-07-12 13:48:17 UTC Post #189810
Posted 17 years ago2006-07-12 13:53:19 UTC Post #189812
Nice ragdolls!
Posted 17 years ago2006-07-12 14:02:38 UTC Post #189814
Hey, that ragdoll stuff was pretty good. Some of the treactions were better then others, but that's ragdoll for ya.

Does anyone know why they called it "Arrange Mode" and not something cooler? How about something like Xenocrest, Mercenary X, Monsigner, Xen Cardinal, or even Half-Life: Arrangement.

But "Arrange Mode"?
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-12 14:05:17 UTC Post #189816
Yeah, I know, I used a lot of models and props from CSCZ. This is not ilegal, anybody can do it, and stop saying that is ilegal. VALVe and their owners allow their use only if this is not for comercial proyects.

I'm using the Novodex engine to make this ragdoll and physics. My simple Mod it's not a commercial proyect, so I can use that engine. If my game could be a new game whit new motor, I need to send money to AGEiA. The rule it's simple.

Anyways there some moral actions that the people should do, and I'm talking about the creators of such models. I will credits to all of them, and today I'm asking if I can use their models. Some people said me Yes or Not.

Thanks for the answers, SysOp AR Software www.arrangemode.com.ar
Posted 17 years ago2006-07-17 14:18:19 UTC Post #190523
http://files.filefront.com/AmMappersEd_v75rar/;5267296;;/fileinfo.html

DEMO IS OUT check it out, map with it and have a nice day of hl pwnage
Posted 17 years ago2006-07-17 17:12:11 UTC Post #190567
this demo is huge... over 100 mb? wow.

it better be worthit.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-18 14:15:07 UTC Post #190664
was it worth for you?

for me it was, but it didnt have ragdolls implemented yet
Posted 17 years ago2006-07-19 00:36:04 UTC Post #190740
Wow... uhm...

This crashed HL, Windows, Both of my RAM cards, My GFX Card, my flatscreen, and forced a reboot. Then it knocked some of my secondary drivers and i had to recalibrate my sound and drive information. Also, it knocked out all of my shortcuts on my desktop.

Yeah, i sent a nice little error report to Microsoft :)

so... I think its worth it. :nuts:
Rimrook RimrookSince 2003
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