Flashlight/HUD/WeaponChange without HEV? Created 17 years ago2006-06-02 10:55:00 UTC by Fortran Fortran

Created 17 years ago2006-06-02 10:55:00 UTC by Fortran Fortran

Posted 17 years ago2006-06-02 10:55:00 UTC Post #183263
Hi Guys,
Just wanted to ask if it is possible to allow the player to have the flashlight and/or the HUD and/or be able to change weaponary without having them wear the HEV suit ? Or is this only possible via the code ? If it is only possible with re-coding is there any way to prevent the HEV voiceover ("Welcome to the HEV....etc etc") from triggering when you put the HEV on ?

Thanks to anybody that can help at all.
Posted 17 years ago2006-06-02 10:56:49 UTC Post #183264
If it's in a mod, you could just replace the HEV voice sounds with empty files, that way you won't hear the sounds and have all the standard HEV features.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-02 11:01:59 UTC Post #183265
Thanks Strider :) thats a good start...also tried ticking the "short login" flag...but your idea is better. As for weapons/flashlight without the HEV ?
Posted 17 years ago2006-06-02 11:14:08 UTC Post #183266
So.. you want the flashlight, hud, and weapon-changing, without having to pickup the HEV?
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-02 11:24:59 UTC Post #183267
lol..yeah basically :)...getting a sneaky feeling this is a re-coding or nothing kind of thing?
Posted 17 years ago2006-06-02 12:22:58 UTC Post #183274
If it were me i'd just give the player the HEV as he spawns into the level and disable the sounds, that way he has the hud and flashlight, and it won't seem like the player actually found and took the HEV suit.. otherwise i have no idea! :P
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-02 12:27:28 UTC Post #183277
Thanks :) think your probably right on that one! To make the illusion complete perhaps I could change the skin for the player character with HLmodel viewer so it doesnt look like he has the HEV style gloves on ?
Posted 17 years ago2006-06-02 12:31:01 UTC Post #183280
Yeah, or you could even grab the Opposing Force, or Blue-Shift models as replacements and reskin those. :)
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-02 13:01:29 UTC Post #183291
cool :) I have the OPFor models allready.

However, I cant work out what to name the model to change the default "gordon" to the new one ? I tried models/player.mdl, models/player/player.mdl, models/gordon.mdl and models/player/gordon.mdl but none of these seem to replace the standard orange gloved gordon model the player sees.

Any idea where i need to stick the new model and what to rename it to to replace the normal one ?
Posted 17 years ago2006-06-02 13:06:37 UTC Post #183292
The weapons/hand's you see in-game are done with seperate models called either v_weaponname or w_weaponname, i can't remember exactly (eg. v_357). Look for them, you'll see only the gun and the glove, those are the ones you need to replace and/or reskin. The player model you've reskinned is for multiplayer, and the glitchy third-person camera only. :]
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-02 13:24:52 UTC Post #183295
Ahh ok!!...that works great!! Thanks man!!...presume that also entails swapping each model for each weapon as well ?
Posted 17 years ago2006-06-02 14:32:27 UTC Post #183305
BTW you can switch weapons without an HEV suit, you just can't see what you're switching to.
Posted 17 years ago2006-06-02 19:00:22 UTC Post #183352
;) thanks for replying. Its all good...dont mind the HEV if I can make it feel like the player isnt really wearing it. (ie with the new hands and getting rid of the HEV voice comms)
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