Hammer 3.5 Model Preview Created 17 years ago2006-06-03 07:11:43 UTC by Fortran Fortran

Created 17 years ago2006-06-03 07:11:43 UTC by Fortran Fortran

Posted 17 years ago2006-06-03 07:11:43 UTC Post #183476
Hi guys..just changed up to Hammer3.5 so I could use the model preview ability, but I cant get it working!!

Downloaded the new 3.5Beta from VERC

Copied the 3.5 exe over my old 3.4 exe.

Downloaded the updated Half-Life FGD from VERC (model preview allready edited into it)

Copied and pasted that over my original 3.4 FGD

Tried to insert models using weapon_weaponname etc. and using the env_sprite method but I see no models...still just green/pink/blue boxes!! Even the info_player_start entity is supposed to now apparently show gordon?

Any ideas where I might be going wrong ??
Posted 17 years ago2006-06-03 07:31:44 UTC Post #183479
You need to extract the models... somewhere in the Hammer file tree. There's an article on it at the VERC.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-06-03 07:49:39 UTC Post #183481
:( still no joy...although I had missed that bit...

Extracted all the models in the halflife.gcf file to my halflife/valve/models directory...everything else is set correctly (all paths in options/the new fgd file etc) Still no models :(
Posted 17 years ago2006-06-03 08:04:29 UTC Post #183484
Didn't work for me either when I extracted them to the Valve/models/ folder.
Here's what I did:
I made a new mod folder, with all the stuff in it needed to make it show up in HL (the DLLs, liblist.gam, all that).
And then I simply extracted the models to my mod, and changed all of the paths in hammer to my mod.
And after compiling, you simply move your maps from "your mod/maps" to "Valve/maps".
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-03 08:13:38 UTC Post #183486
Ok...thanks Madcow...gonna go try that now..
Posted 17 years ago2006-06-03 08:25:24 UTC Post #183489
Posted 17 years ago2006-06-03 08:29:29 UTC Post #183490
YOU ARE MY HERO!!!!!!!! Wow!! thank you!!! Dont get why it only works like that...but hey...if it works...it works!! :D
Posted 17 years ago2006-06-03 08:36:33 UTC Post #183492
1 thing I have now found...is if I try to use env_sprite to display the model...Hammer3.5 just crashes straight to desktop...with ANY model. Not a major problem, because monster_furniture now displays the models correctly anyway :D
Posted 17 years ago2006-06-03 08:36:46 UTC Post #183493
Posted 17 years ago2006-06-03 08:38:12 UTC Post #183494
lmao ;) ok...i know...a little over the top...lol..but Ive been tring to get this working for about 9 hours now!! ;)
Posted 17 years ago2006-06-03 10:13:01 UTC Post #183506
env_sprite for a model? cycler_sprite is customary, where a monster_furniture/generic is unpossible.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-06-03 11:16:35 UTC Post #183513
The reason it crashes when you adds a sprite is because it also displays sprites in hammer (me thinks).
Try compiling all sprites into your new mod folder, and try again! :)
Madcow MadcowSpy zappin my udder
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