Rolling Doors Created 17 years ago2006-06-17 00:01:22 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-06-17 00:01:22 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-06-17 00:01:22 UTC Post #185429
I'm still learning the countless things that are possible w/ the Source engine and instead of wasting hours and hours of fruitless time trying to figure out if this is possible or even fiasable, I thought I'd ask you guys :biggrin: .

Is it possible to made a door that rolls left/right, as demonstrated in my 1337 MSPaint, w/o using a model, just brushes?
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-17 00:22:08 UTC Post #185432
Parent a func_rotating that moves really slow with an door that slides covered in NODRAW?

This would make for a cool example map, I'll whip something up when I get home Sunday afternoon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-17 00:22:17 UTC Post #185433
tie a rotating entity to a train and trigger both

EDIT: Damn you beat me -_-
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-06-17 00:37:31 UTC Post #185438
hehehe ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-17 14:37:00 UTC Post #185508
i like rapids one better. you don`t need the path corners.
Posted 17 years ago2006-06-17 19:37:39 UTC Post #185544
Yeah, Rabid's does sound simpler. I'd beat u to the tutorial, but yours would A) Look better visually and B) Be more indepth (probably) and make for sence to the average user (according to my family, I tend to get way technical and talk over their heads, but that could just be b/c they are 'lesser' beings ;) )
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-12-23 01:25:20 UTC Post #207260
Is this possible in the old HL engine? If so PLEASE let me know. and if ya don't mind try and use simple idiot directions for the thinking impared.
Posted 17 years ago2006-12-23 02:07:35 UTC Post #207261
The func_rotating and func_door entities do exist in HL... Am I right? Do the same in HL as you would in Source. The func_rotating and func_door tutorials here should fill you in on what you need to do.
Posted 17 years ago2006-12-23 02:33:43 UTC Post #207264
Yeah, they exist, but you can't tie them together like you can with Source. Instead, you have to use a func_train and use angular velocity to make it rotate. I've never done this before myself, but I've heard that's how you do it. There's a tutorial on this over at VERC, if you need to know how.
Posted 17 years ago2006-12-23 03:57:46 UTC Post #207267
yeah . that works but the angular velocity stays the same even when the door is closing. So you would need 2 entities that teleport to the restart to get the rolling actually looking half-way decent.

Trust me i spent hours on this with the minicompo #8
i had it working with minor glitches but then i just gave up
Moral:
It's possible in hl1
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-23 07:36:08 UTC Post #207275
I'd probably use a func_physbox in Source, and pull or push it out of the way with a phys_lengthconstraint or some train or door to push it... :)
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