Adding ammo to a map? Created 20 years ago2004-01-06 21:25:36 UTC by Mariowned Mariowned

Created 20 years ago2004-01-06 21:25:36 UTC by Mariowned Mariowned

Posted 20 years ago2004-01-06 21:25:36 UTC Post #11001
ok i made a fun little machine gun map... i got it so u start with 300 bullets and no buyzone and i want a way to get more bullets... is there any way to add ammo suppy on the ground so players can pick it up in a counter-strike map?
Posted 20 years ago2004-01-06 23:02:16 UTC Post #11013
What an ammo box? Instead of a buy zone? Isn't it just an entity? I dont map for CS, but armoury_enitity? is this the buyzone or ammo? If this is the buyzone it doesn't look theres a way to do this (or none that i can see anyway)
AJ AJGlorious Overlord
Posted 20 years ago2004-01-06 23:12:05 UTC Post #11014
The buyzone is a enity, though their is no way to place ammo clips, that I know of. Just place a bunch of the weapon you want around the map.
Posted 20 years ago2004-01-07 16:20:51 UTC Post #11113
i'm pretty sure its possible to place just ammo..

it was done in the training missions
Posted 20 years ago2004-01-07 21:22:24 UTC Post #11150
the training map for cs was made through HL notice the 'loading' pauses? and all the things popping up? they are sequences. The hostages in the training map were coded forms of scientists in HL so they could have immediate travelling paths once 'selected'
Posted 20 years ago2004-01-08 04:20:14 UTC Post #11183
Really? Wow :)
Can't remember how to get the training, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-08 19:11:39 UTC Post #11253
Well, perhaps, and maybe not?

Dunno..

Ask these guys:

http://www.maverickdev.com/games.html

they did the training missions ;)
Posted 20 years ago2004-01-09 01:53:50 UTC Post #11282
there is... but its not simple... well it can be...

use a game_team_master... set index -1 for no team

then make a game_player_equip with the ammo you want to give them... set its team master to the name of the master u made... also set the flag for use only (you wont see this unless you have the expert FGD)... this flag makes it equip only the player who triggered it... (THIS CAN CRASH THE MAP THO - BE CAREFUL)

now make ur ammobox... put a trigger_multiple in it... set the trigger multiple to target the game_player_equip... now when the player walks into the ammobox they get the ammo... end of story....

-Chippy
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