Textures on cars and such. Created 17 years ago2006-07-16 04:21:59 UTC by ZFDcorpz ZFDcorpz

Created 17 years ago2006-07-16 04:21:59 UTC by ZFDcorpz ZFDcorpz

Posted 17 years ago2006-07-16 04:21:59 UTC Post #190301
You know with car prefabs and similar stuff when you add them into your map their textures come out all screwy and not right. How do you fix this?
Posted 17 years ago2006-07-16 04:29:26 UTC Post #190303
Hm. Try turning on Texture Lock, on the top toolbar. If that doesn't work, try turning it off and move the things around the textures are right, then put it on again.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-07-16 05:44:12 UTC Post #190318
or maybe you need to 'treat as one' otherwise it will try to fit or justify the textures to each individual brush that you have selected
Posted 17 years ago2006-07-16 07:26:19 UTC Post #190328
This is a problem with their placement, not with applying textures.

Try moving the prefab around somewhat with Texture Lock off. Perhaps you can find the position on which the textures mapped correctly to the prefab. Otherwise, good luck manually fixing them. ;)
Posted 17 years ago2006-07-16 11:03:07 UTC Post #190347
Thanks guys, I'll check it out.
Posted 17 years ago2006-07-16 11:05:33 UTC Post #190348
Ah, yeah, where is "treat as one" again? I've seen it before but I just can't remember. Still a little bit noob to mapping. Thanks.
Posted 17 years ago2006-07-16 11:13:02 UTC Post #190349
Liek OmGzorz!!11 :aghast:
Triple post. Sorry. ;)

I found the "Treat as one." I knew I'd seen it somewhere. It worked. Thanks everyone.
Posted 17 years ago2006-07-16 15:03:43 UTC Post #190363
Just so you know, there is an 'edit' button shown next to your post if it's the newest in a thread.
Seventh-Monkey Seventh-MonkeyPretty nifty
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