Hi everybody.
Im making a map (supprize ;)), and i really need some decent looking rising smoke.
I've searched here and googled for it aswel, but i cant really find a way to get env_smoker to work.
The way i understand it, it should work by making an env_smoker [strength = -1, smokescale = 1, name = smoke_1] and a trigger_auto [target = smoke_1, delay = 0.5, triggerstate = 1]
Nothings happening though...
I tried changing the scale, however that didnt make any difference. The delay which is set on the trigger_auto is there because its a good idea to wait for the entities to spawn according to VERC (i think that was where that was mentioned anyway)
I hope you ppl have a solution for me
Thanks in advance
Luke