Really annoying error, pls help? Created 20 years ago2004-01-08 14:46:50 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2004-01-08 14:46:50 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2004-01-08 14:46:50 UTC Post #11215
Okay, ive finally finished my first map for my little mini mod, for those of you who have been following and helping me. Ive done the weapon models and got them how i want, and im satisfied with everything else everyone has helped me on, thanks, but now ive got a whole new problem!

Ive got one of those 'outside error' errors! Ive looked all over the internet for things to help me but found nothing. The only thing i could find was stuff about how if your coordinates were 9000 then that meant you had a damaged brush, but it said nothing about if you had coordinates that were 10000! Ive tried everything, looking for leaks, holes, etc. I got bored and in the end put a huge hollow sky box around my entire map so that nothing was touching the outside. This didnt work either, and i havent a clue what it could be because ive done about 5 hours of stuff today and this is the first time ive compiled.

Heres my compile log error:
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE C:SIERRAHalf-LifegearboxmapsOP4bunker
Entering C:SIERRAHalf-LifegearboxmapsOP4bunker.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 58, Brush 0, Side 2: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-64)(10000,10000,-24)
Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-64)(10000,10000,-24)
Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-100)(10000,10000,12)
Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-100)(10000,10000,12)
Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-96)(10000,10000,8)
Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-96)(10000,10000,8)
Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-82)(10000,10000,-6)
Error: Entity 58, Brush 0: outside world(+/-4096): (10000,-10000,-82)(10000,10000,-6)
(5.49 seconds)

If anyone has any suggestions please say, thanks!
Posted 20 years ago2004-01-08 15:04:15 UTC Post #11217
Looks like a damaged brush to me anyhoo.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-08 15:26:44 UTC Post #11221
how do i find it?
Posted 20 years ago2004-01-08 17:04:34 UTC Post #11233
cough*PUTERRORINTOPICTITLE*cough

load up the .map file in hammer and you'll see a bunch of solids all going crazy into the void, you'll have to delete and remake them back in the .rmf

either that or you did something mad like create a box BIGGER than the grid (don't even think thats possible anymore)
Posted 20 years ago2004-01-08 18:58:10 UTC Post #11248
MAP menu > GO TO BRUSH NUM.

enter the entity number.. 58 in your case, hammer will take you to the brush/entity in question
Posted 20 years ago2004-01-09 16:34:30 UTC Post #11350
Ive done it now. What I did was save my map under a different name and then select individual things and delete them, then try and run the map, just using HLCSG and not running the map. This is probably the lonfg way of doing it, but it worked in the end. It was weird though, it was a shrub thing i had created, but what was weird was that there were about 8 on the map all copies of the original and only one was effected???

But thanks alot for that tip kol, i was looking everywhere hoping that there was an option that lets you find specific entity numbers.

Thanks everyone... once again! :D
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