All went red Created 17 years ago2006-07-24 17:07:55 UTC by Warrior Warrior

Created 17 years ago2006-07-24 17:07:55 UTC by Warrior Warrior

Posted 17 years ago2006-07-24 17:07:55 UTC Post #191518
Once upon a time I played a map where you had to go into a teleport.
You were teleported into the xen world and suddenly everything
flashed into red. Sky, other solids and the players turned red. They were not fully red rendered as I could see the texture. It was like the whole map had become hell and soon everything became normal again in fade style. What was that? How could I do that? Only thing I can say is that it certainly was not env_fade! :|
Posted 17 years ago2006-07-24 17:14:29 UTC Post #191523
Hmm...just popped into my mind. light_environment ? Must try since I cannot recall the exact function of it...
Edit: It absolutely cannot be that one ;D
Posted 17 years ago2006-07-24 19:00:00 UTC Post #191557
Env_render with modulate flag ticked. Modulate is like nightvision, neat affect.
Posted 17 years ago2006-07-24 19:47:37 UTC Post #191571
env_fade with a fade colour set to red
Posted 17 years ago2006-07-25 04:01:13 UTC Post #191594
I prefer env_render. Does it affect to solids?
Edit: I see that env_render does not have modulate spawnflag, but env_fade does. You meant it instead?

Well I am so far to finding the truth I think I can cope with this myself.
Thanks for the tips both of you 8D
Posted 17 years ago2006-07-25 05:41:30 UTC Post #191596
Env_fade with the modulate flag is exactly right, i used it in a previous map once, it's a neat effect indeed.
Strider StriderTuned to a dead channel.
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