6-D : A Half-Life Puzzle Mod [WIP] Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 17 years ago2006-12-09 04:44:57 UTC Post #205546
Harsh. But i like it. This keeps getting more and more complicated but it all seems so well thought out. I cant wait for another demo vid.

Oh, and Thanks orpheus. :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-09 08:56:44 UTC Post #205554
Am I going crazy? I swear Rimrook said something about not making music for people at the end of one of his posts...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-11 14:49:52 UTC Post #205796
Am I going crazy? I swear I said something about not making music for people at the end of one of my posts...

Anyway, I have worked on 6d for 2 hours this weekend and tied up the loose ends. I tried skinning my Guardian model, but I'm happy with this solid chrome skin I stumbled across. It makes them look nicer and more mysterious. I also tied up all of the sounds too, so I think I can perhaps release the 6D Dev Mod sometime this weak. Maybe write a guide for the setup first, but it has to be this week if it were to come out at all for the next 4 weeks. School will be out for the holidays and so will be my internet.

Any more development is going towards themeing. Each area has a few props and a skybox, as well as texturing. Easy stuff.

Then I will release an update to the Devmod and I'll continue to build the game itself.

I hope to see some maps made for this. If you are mapping, hold off until you get the full package then kinda format it.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-11 16:58:05 UTC Post #205814
Posted 17 years ago2006-12-12 14:22:58 UTC Post #205890
Can't fix stupid...

Anyway:
I wanted to mention if anyone makes up an element that is versitile and a worthy fun-aspect, let me know please.... or keep it to yourself and be a whore.

I also need to find a way to work in my wormhole triggers, I may not find too much use for them other than in-stage teleports.

The next video will be a big one, because I have a whole-lot more to show.
Probably won't be done for atleast 2 or 3 weeks.

I THOUGHT OF A STORYLINE?

Yeah, i actually thought of a unique storyline that places all this into perspective and have a whole-lot of meaning. It needs work, but I'll post when I can type one up. It came to me as I was working on one of my finals.

Be patient, please.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-12 14:42:15 UTC Post #205892
Rimrook. I think a fall/autumn theme would be nice! :D
Posted 17 years ago2006-12-13 14:57:13 UTC Post #205989
Image

Moveh


The movie is of poor compression quality, un-editted, uncensored, and all that good stuff. :)

I didn't feel like doing anything fancy, just some reality for a change while shoing off my gaurdian models. :nuts:

The sound sucks on the video, but they are of nice quality in game. Especially since i got Audition 2.

You guys have subwoofers?
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-13 15:05:06 UTC Post #205990
It looks like having to face those things without a weapon would be incredibly difficult, not to mention frustrating, seeing how many times you died.
Posted 17 years ago2006-12-13 15:05:07 UTC Post #205991
Lol, too hard? :P You keep dying... :P

How the heck did you do that "zoom in" effect at level start? Spirit feature?

No subwoofer for me...
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-12-13 15:13:29 UTC Post #205994
Cool model. It seems familiar though. Nvm. I agree with muzz about that zoom in effect, whats the trick? :)
Posted 17 years ago2006-12-13 15:39:59 UTC Post #205997
A great magician never reveals his secrets. Lol
Rim those guardians look like a major pain in the ass. I better be getting a rocket launcher when im jumping these blocks!!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-13 16:27:29 UTC Post #206004
If he have weapon models they would go black when he jumps. weapons would ruin this mod! Rimrook told you that there are other ways to kill these fuckers so let's stick to that! :D

I haven't watched the video yet, I will now!

Watched it now!

WOW!

But I got a suggestion. How about you only add 1 guardian a level?
That way it's hard but still possible!
Posted 17 years ago2006-12-13 16:56:00 UTC Post #206008
Sorry but I don't like it...Nice design and all but enemies like that will only force players to skip the level.

Offer the player a means of destroying them easily rather than allowing them to be shot to death.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-13 17:45:09 UTC Post #206016
How about a well placed func_tank_laser?
Posted 17 years ago2006-12-13 17:53:12 UTC Post #206018
1: Two on a small level like that is much too difficult, normally there is one.

2: They're not hard to kill, i killed them a few times in the video, and they don't shoot as often as they should.

3: Those guardians move on some random nodes. I can restrict there movement using nodes, and also I can make them stationary which is easy to avoid them and kill.

4: I based them roughly on the manhack from HL2. I was gonna decompile one, but decided not to.

5: The zoom effect is a script.cfg using the default_fov console command. I use spirit's trigger_command to 'exec portout.cfg' and 'exec portin.cfg' at the start and finish of each level, as well tag a 'save quick' at the end of the portout. I also (if ANYONE has noticed yet) i faded the HUD in using the 'hud_color' command. Its kinda complicated, but its simply manipulating the numbers using console commands.

6: Habboi has a point, but guardians will appear later in the game, and will have better conditions to destroy them. ITS A PUZZLE GAME FOR CRYING OUT LOUD! think MacGuyver, not Freeman.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-13 18:03:42 UTC Post #206021
Posted 17 years ago2006-12-13 18:17:08 UTC Post #206028
LOL!!
I was kidding about the rocket launcher. I know there's no weapons, but those 2 guardians seemed a bit much. I didnt notice you kill them in the video? Was that when you rotated the block into the guardian?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-13 18:35:23 UTC Post #206032
I think there's a problem with the WMV file. The video says it's more than 4 minutes long, but it stops much sooner.
Posted 17 years ago2006-12-13 19:08:00 UTC Post #206037
@Kasperg: Probably.

z0mg orpheus said something funny! i actually lol'd!

Guardians stay. Bottomline.

Here's a blip of the story.

90% of the race is all female, few men are left, and only a handful are architects which means they are godlike with the psyonic powers to build lots of structures rather quickly. You play as Seidon, son of a architect named Temnius. Your father recently died and left his legacy (riches, treasure, rare technology, knowledge, his power, etc) in a secret place that the architects stashed their stuff. Its guarded by a network of puzzles. In a nutshell, you're going to raid the stash, left how to use the inert power within, and learn of your father because your a bastard.

The bulk of the game will revolve around a hub, that branches off into each area, as well as clock your progress. This acts like a big padlock to open the chamber of architects. I'll just kinda go on from there. Things are still in the works.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-13 19:17:10 UTC Post #206038
90% of the race is all female, few men are left, and only a handful are architects which means they are godlike with the psyonic powers to build lots of structures rather quickly
That's paradise for me! lol
Nice background story too.
Posted 17 years ago2006-12-13 19:46:42 UTC Post #206041
Very nice and yeah the movie is b0rked....Ends after 3 minutes.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-14 14:49:01 UTC Post #206103
i knew you'd like that Kas, but that's not why i came up with it that way. I just thought of a generic idea, and the whole egyptian philosophy was that architects were "gods" so i played off of some history.

And there aren't enough realistic women in games anymore. Its all DoA beach volley ball and springy model physics.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 14:55:29 UTC Post #206104
an inside a computer/Tron environment would be really cool.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-14 15:01:52 UTC Post #206105
that theme was ruled out in the discussion. we already thought of it.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 15:05:58 UTC Post #206106
may i inquire as to why?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-14 15:13:34 UTC Post #206107
to keep the game within the same realm of fantasy. its a continuity issue.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 15:44:40 UTC Post #206111
Nice storyline. I like it.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-14 16:40:57 UTC Post #206114
I don't know much more than that. I was thinking of airdropping the player into a hidden area and have them explore a little to find the hub.

Something I've been thinking about his having your girlfriend aid you when you at the hub, she would give you hints and disclose bits of the story and such. But i think that would be kinda an awkward aspect to the game. I dunno... Think its necessary or not?
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 16:53:32 UTC Post #206115
You know what I'd do?
Invent a character similar in function to the Chesire Cat from Alice in Wonderland. It would speak rethorically and would give you hints and phylosophical conversation. It would make more sense than a girlfriend who knows more than Tenmiu's own son. Think about it.
Posted 17 years ago2006-12-14 16:54:16 UTC Post #206116
Posted 17 years ago2006-12-14 17:12:45 UTC Post #206117
six d's is a bad idea for a logo, its too complicated for an icon image and is hard to read.

I'm not decorating the hub with D's. the letter D has nothing to do with the world. The people of the world of Sancefar don't know that the game is called 6D.

However, they decorate with the S pattern (for Sancefar as seen in the mapping and title screen.) :P :P :P
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 17:25:31 UTC Post #206118
Posted 17 years ago2006-12-14 17:27:09 UTC Post #206119
obviously.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 17:30:04 UTC Post #206120
Posted 17 years ago2006-12-14 17:35:35 UTC Post #206121
congradulations. here's your sign.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 17:44:36 UTC Post #206122
Posted 17 years ago2006-12-14 17:51:06 UTC Post #206124
Moderator, delete the last 8 posts. This thread is turning crap.

I have a perfectly fine PM box that you can send your bullshit too, or you won't because you need an audience for you stupid-assed comments.

STAY ON TOPIC OR SHUT UP!
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 18:04:34 UTC Post #206126
Posted 17 years ago2006-12-14 18:15:43 UTC Post #206127
I wasn't going to reply but about a minute later while mapping I realised that you did provoke him to reply Rimrook because you replied to what he said and he replied to what you said.

Anyway that's Orph for you.

Back to the idea of those enemies...I think a turret version that floats and is stationary but rotates would suit it better. You can then run to either a switch that de-activates it or a safe zone that stops it while you stand there...Once you step out it starts up again...Like certain blocks are safe maybe?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-14 18:24:56 UTC Post #206128
if its stationary, hide behind something. I would put cover in if that was the case.

originally i was using the miniturret monster. until i realised you can turn them off completely. i looked through what i have available and controllers worked nicely.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-15 01:07:28 UTC Post #206181
I knew you used controllers, but will the guardians still have that giant homing-electric-ball-of-death thing that the controllers send out?
Because those suck.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-15 09:31:53 UTC Post #206211
yeah, they still have them. I can't do anything about it.

It'll be a long while until i post again.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-15 10:06:06 UTC Post #206213
If you remove the code that handles that homing-electric-ball, the controllers will never use that attack again.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-12-15 14:16:11 UTC Post #206247
that'd be nice, but i can't/don't-know-how to change the code, or do it properly for that matter...

why is the giant homing energy ball of death a bad thing? It doesn't do that much damage.

Regular Shot = 7 Dmg
Death Ball = 10 Dmg

?
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-15 14:24:37 UTC Post #206249
You can also change the damge value of the ball in the cfg file:

// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

I don't know which controlls the deathball, but oh well.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-12-15 15:03:29 UTC Post #206258
Zap is the big one, speedball is how fast the ball flies at you, and dmgball is regular shots.

I can mess with these values more, maybe 3 or 4 dmg per hit as it already says. that sounds good.

EDIT: Maybe a little more, like 5 or 6, your health resets to 100 at the start of every level, and you won't find any medpacks along the way.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-16 02:57:20 UTC Post #206345
Well. If you play on hardmode it's a different story..
But that's pretty cool you can change the damage you take.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 13:41:37 UTC Post #206476
they are actually lined down as Easy-Medium and Hard Tetsu0
Posted 17 years ago2006-12-16 17:15:49 UTC Post #206532
and if you look at the last ones its crazy. agh i hate vorts too they take off 45 >.<

yeah i just noticed that they're lined down. lol i dont code.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-24 22:05:29 UTC Post #207446
I'm not having the time to develop this, i got too many other things (like shopping, family, opening gifts, skyboxes, etc.) to care after.

I have developed minor things, like i did two new texture sets... which isn't much, since there are only 6 to 8 textures per theme. Its the models and skyboxes that are difficult.

I've been modelling some "gifts" for some friends around here.

Merry Christmas.
Rimrook RimrookSince 2003
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