6-D : A Half-Life Puzzle Mod [WIP] Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 16 years ago2007-05-25 17:14:51 UTC Post #223454
I don't believe so kasperg. You dont deal direct damage anywhere. Just download it from m0px.net/rimrook .
Posted 16 years ago2007-05-25 17:22:24 UTC Post #223455
I haven't released the new stuff yet. :nuts:

But yes, you will have to deal damage at close range. There are also means of dealing damage in more effective and creative ways as well, but when there is nothing around, you'll need this.
Rimrook RimrookSince 2003
Posted 16 years ago2007-05-25 17:24:53 UTC Post #223456
Minus one internet for rimrook.:)

I thought you were going to make this mod without violence. I was trying to prove my mom i can get interested in games with no gore...
Posted 16 years ago2007-05-25 17:48:59 UTC Post #223459
I won't get into flamewars.

Rimrook, I dl'ed it about 3 weeks ago. Couldn't finish the training levels. What can i expect of this "new stuff" you talked about?
Posted 16 years ago2007-05-25 19:02:41 UTC Post #223464
Rimrook, I dl'ed it about 3 weeks ago. Couldn't finish the training levels. What can i expect of this "new stuff" you talked about?
More involving puzzles, full environments, Moar intutive puzzle elements and interaction, and better story.... and better music....
Rimrook RimrookSince 2003
Posted 16 years ago2007-05-31 11:20:15 UTC Post #223942
after too much time, I finally got a new font for HL. Made it myself in only 5 hours!
User posted image
Also, once some maps are done. A demo is could be ready despite the fact that the new feature will make it hard to control the blocks.
Rimrook RimrookSince 2003
Posted 16 years ago2007-05-31 12:40:46 UTC Post #223950
This is looking real cool, Rimrook :)

...Maybe you'll be getting attention from Valve, who knows??
Posted 16 years ago2007-05-31 13:35:29 UTC Post #223951
That would be friggin awsome. But everyone knows 6D would go crazy with source (physics abuse). But with portal coming out, there's no need for another puzzle game that isn't as fancy.

Its the only reason why this isn't going to source. If it can be cleaned up, it won't have to go to source. I'm still having to work around things, as well as working without the kinesis code. I only wish that the pushables weren't so friggin glitchy, like how they interact with the motion_manager and all that.

edit:
...Maybe you'll be getting attention from Valve, who knows??
just occurred to me that statement sounds like you know something that I don't........

My question is; why would valve get involved with this? Surely they could do something better because its their engine and they have a huge dev team to work with. I'm trying to do everything myself and nearly failing at it. :zonked: Don't get me wrong, i'm really trying. I'm just under some stress at the moment.

But yeah. This is getting difficult to work with.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-02 15:58:31 UTC Post #224222
Any progress?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-02 16:46:43 UTC Post #224231
I'm working out a new trainging ground.

need i say its also final exam season. ;)
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-02 18:11:30 UTC Post #224257
Wow you have a late end to your school Rim.
I got out may 4th :
Well school is more important than 6D so don't let ur grades slip
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-03 17:28:54 UTC Post #224326
I have two weeks left, a two-week break (for 6D!!!) a one-week trip home and then i'm back into school on July 8.

A little 6D news, Daubster has been awsome enough to tackle the coding task.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-04 17:34:20 UTC Post #224418
Good stuff. I'm still waiting patiently for the next demo/mediarelease/screenshot/post so... yeah.
Take your time,
But hurry up.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-04 21:33:28 UTC Post #224438
Hostage Situation, OIFH and now 6D.

I'd say mister Daubster was out to make a name for himself. :P
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-04 22:29:08 UTC Post #224441
and he's winning!

EDIT: heh, i fixed that glitched pushable while moving up an incline thing. Simpler than I thought :nuts:
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-05 04:29:12 UTC Post #224469
Hostage Situation, OIFH and now 6D.
I'll be having loads of free time for ~2 weeks, so working on that many projects won't be much of a problem.
Daubster DaubsterVault Dweller
Posted 16 years ago2007-06-05 05:08:03 UTC Post #224472
If you get my rifle working I will cum in your face. :heart:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-05 14:44:18 UTC Post #224509
please, not in public
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-05 15:25:32 UTC Post #224514
give me $1200 for computer parts and then I can do all of the models you like. :badass:

I'm saving up for parts to put an super computer together.
I have now a processor that is just short of a quad-core.

I need a nice monitor, power supply, keyboard/mouse and later a vid card capable of running newer games.

I probably would still refuse to move to source. I've chosen to map, model, and texture for HL1.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-11 17:13:57 UTC Post #224956
this looks interesting... yet all the the videos are 'fucking broken', except the ferret one. so I really have no clue what the hell its about...
Posted 16 years ago2007-06-12 19:20:08 UTC Post #225030
ok I played the early demo and it looks great! I think it could be really fun and I like the idea of having a puzzle game where your in first person, its very original! however, I got stuck. on the tutorial. gameplay needs a little tweaking - by that I mean tou need to take alot of of time to experiment with difficulty and which level goes where etc. Don't worry! I know its early days so I dont expect it to have a perfect difficulty curve now or any time soon, butt keep up the sweet work because this is great!
Posted 16 years ago2007-06-12 20:43:03 UTC Post #225033
videos are broken? argh....

oh yeah, i cleaned out my thing for m0p. I don't know how much space i really have. Sorry.

My first order of business is a new demo. within 2 or 3 weeks. I'm already going over abstracts for the training grounds. I will throw out some screenshots once i have something finished.

Progress has been slow for a few weeks because its final exams at my school. But after thursday i'm finally free to develop 6D!
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-13 03:56:05 UTC Post #225050
I love your example video with the Voiceover when you accidentally fell off the edge.

"Fuck."

Made me lol. Will this game be infuriating?
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-13 05:14:42 UTC Post #225058
yes. everytime I quicksaved on the non moving blocks, when I loaded again I loaded in midair and fell to my death. :|

needs work there
Posted 16 years ago2007-06-13 07:17:25 UTC Post #225067
I can't very well give you the vid if they're not working can I. :confused:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-13 09:12:56 UTC Post #225075
Hang on, what the fuck are you on about now?
posted by fearian

all the the videos are 'fucking broken', except the ferret one
I haven't deleted anything. The video was Rimrook's.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-13 21:06:50 UTC Post #225174
all of the videos are still on the Moddb account. if you tards could read, I cleaned off my space that m0p is kindly providing.

6D autosaves at the beginning of each stage in spots that won't glitch.
I'm well aware of that stuff.

Link

Also, I finally composed a theme!
six dee theme dot em pee three
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-13 21:51:14 UTC Post #225176
Love the theme :)
It sounds like a mix of Metroid Theme and Lon-Lon Ranch from Ocarina of Time
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-14 00:23:22 UTC Post #225183
i get the metroid part, but the lon-lon thing... i don't hear it.

Its similar to the theme from Valley of the Wind. Which I saw recently, and felt inspired.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-14 14:45:11 UTC Post #225236
about half way through, with the flute, it sounds "epona's song"-esque
Just an opinion.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-14 15:03:02 UTC Post #225239
How did you make/record the song rimmy? :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-06-14 16:05:18 UTC Post #225245
about half way through, with the flute, it sounds "epona's song"-esque
Yeah I heard that also. But it sounded more like Zelda's Theme.

You use Fruitloops right? I kind of understand the process but how do you get the sounds? Do you have a keyboard with laser sound settings that you record with a mic or something with better quality?
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-06-15 18:32:09 UTC Post #225356
Just Fruity Loops Studio. There is a mixer and all that. With some practice its not difficult to compose and mix samples.

Hardcore composers use plastic-wrap and a comb.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-19 10:03:19 UTC Post #225648
Hang on, what the fuck are you on about now?
didnt say you deleted them, I just clicked the links earlier in the thread and got a page telling me they where:

'FUCKING NOT FOUND'

not my words, whoever made the 404 page. hence the swearing in my post... it was literally 'fucking' gone.

oh yeah but still, great work so far! cant wait to play the real deal!
Posted 16 years ago2007-06-19 12:52:22 UTC Post #225657
I consider myself pretty alright at FL Studio...[/brag] :)
Posted 16 years ago2007-06-20 13:50:17 UTC Post #225843
prove it :D
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-20 13:56:05 UTC Post #225846
Soon, but not yet - I'm busy.
Posted 16 years ago2007-06-20 14:46:59 UTC Post #225854
I rock at FL!

Rimmy: That track is nice, but it's missing something... Try some really muted drums with reverb abd a touch of echo faing in, in the middle of the track.
Posted 16 years ago2007-06-20 15:58:12 UTC Post #225861
I actually tried that, i didn't like it.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-21 12:13:42 UTC Post #225967
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-21 12:22:19 UTC Post #225972
Cool (you should've tested it with another skybox :P )
Is it an enemy ship? Ally? Eye candy?
Posted 16 years ago2007-06-21 12:25:07 UTC Post #225973
Smooth animation, liked the whole model reminds me of shuttles from any cyberpunk cities...just missing a gatling there. :glad:
Posted 16 years ago2007-06-21 12:32:46 UTC Post #225977
Just now watched the gameplay vid. I can easily see this as being an independent game released on something like Steam or Xbox Live Arcade. Very creative, very very impressive, looks like a blast to play.
Posted 16 years ago2007-06-21 18:17:45 UTC Post #226011
The Latruis 3 is the player's shuttlecraft. You'll see this often because that is how you roll.

I know, shouldv'e used some 6D stuff for the environment, but its a test. :glad: :heart:
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-21 18:26:15 UTC Post #226013
Player transport? Weee :P, 6D world become more complex.
Ship looks good.
Posted 16 years ago2007-06-23 07:16:52 UTC Post #226251
transport to the next world?
Posted 16 years ago2007-06-23 16:27:21 UTC Post #226320
transport to and from various locations within the game, yeah. its mostly for aesthetic but it has other purposes later in the game.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-23 16:33:54 UTC Post #226321
but it has other purposes later in the game.
Gordon Freeman has to get the motherfucking snakes off the motherfucking plane?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-06-23 16:45:21 UTC Post #226324
but it has other purposes later in the game.
It turns against you and fires missles like a boss?
It is an above scroller shooting mini-game?

edit Hahaha I didn't notice Hunter did the same thing.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-06-23 20:17:04 UTC Post #226331
:|
Rimrook RimrookSince 2003
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