6-D : A Half-Life Puzzle Mod [WIP] Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 17 years ago2006-10-31 03:07:08 UTC Post #201432
wow, good stuff.. never ever thought of changing the fov to get that warp in effect. great stuff.. Looks amazing. Keep it alive! :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-10-31 03:14:05 UTC Post #201433
That had to be the sexiest thing, I've seen yet..
Loved the warp-ish fov and the whole design.

You should make an energy weapon, that's supposed to rotate the objects (or just remake the gauss/egon models, add new sounds, etc.).

Amazing work.
Can't wait to play it. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2006-10-31 04:11:48 UTC Post #201439
Ah.. wow.
When you first announced this mod i wasn't very excited, but that video is quite impressive. And having a HL mod impress me is rare. ;o
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-10-31 05:48:35 UTC Post #201455
:heart: :heart: :heart:

3 hearts for 6 - D.

Looking great.

(Urb hints at possible advertising in the lobby) :nuts:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-10-31 05:55:43 UTC Post #201458
absolutely great. You'll be advertising Gyradell Invasion in there, will ya? :nuts:

I seriously can not wait to play this. Also, your voice isn't anything like i imagined it. I always pictured you as sounding like an Indian Guru ^_^
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-31 05:58:04 UTC Post #201459
2nded :glad:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-10-31 06:37:46 UTC Post #201461
Great looking video and concept, although I couldn't help being reminded of Kula World! :D
Posted 17 years ago2006-10-31 07:32:42 UTC Post #201465
Yay, I understand now.
Looks cool, I will deffenatly play it.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-31 07:32:59 UTC Post #201466
Ah so it changed now eh? It was buttons before but now click...Brilliant!
I would advertise my site on their or something but I'll leave it for something more worthy. Keep it up.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-10-31 11:48:24 UTC Post #201493
Thery prof video. And gameplay now realy more frendly - respect :cool:
Posted 17 years ago2006-10-31 15:25:22 UTC Post #201506
Unique as always, Rimrook. :nuke:
Posted 17 years ago2006-10-31 15:31:04 UTC Post #201507
holy crap, i never thought anyone was gonna be this enthusiastic about a puzzle game... especially in an action shooter genre.

This mod will be alive, since the mapping is easy and the triggering is all set up for almost the entire game already. Throw in some better textures and artwork and think up some new puzzles and the whole game will be done.

A remaining question is length... how long should the game be, or how many puzzles?

Another question is an excitement factor. There is always puzzles and such, but other things outside the puzzle should also have some attention to affect the gameplay.

As said before, very few problems. Its all a matter of mapping and such.

If you would like to place an ad in the obby, send me a 256x256 image to put on the wall. There can be a lot more ad boards in the lobby, so just post the image and I'll work it in as much as I can.

There will be NO ADS for the rest of the game, only in the training globe lobby. If all of the spaces fill up, first come, first serve. I apologize in advance.

It would be too easy to release this slowly in waves and updates, and can go on infinitely until something stops.

I can release a puzzle template so maybe some mappers from TWHL can jump in and try to construct a puzzle. Maybe even make some nice ones with the versitility of the SoHL triggers, so i guess mapping positions are available.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-31 16:02:47 UTC Post #201508
>>how long should the game be, or how many puzzles?
Easy to answer - how many interesting pizzles you can imagine before feell empty & bored. May be define "1 hour of medium-skilled palyer to finish mod" also be good dead-line for mapping for the first time. What you want(and can get) from this project and this idea? Answering is key.
Posted 17 years ago2006-10-31 16:59:17 UTC Post #201509
Just one question: is there going to be background music? There wasn't any in the video, but I think it would make the atmosphere really cool if it did.
Posted 17 years ago2006-10-31 17:11:03 UTC Post #201510
Just one question: is there going to be background music? There wasn't any in the video
erm. Yes there was.

Are you telling me you didn't listen to his video walk-thru?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-31 22:33:37 UTC Post #201543
oh sure... i'll submit this next year, i'll pass.
alot of the awards are for unfinished mods.

eg. Black Mesa Source won for HL2 last year and its unrelesed.

im just saying, Moddb is looking for videos and stuff of upcomming mods to show. this is something cool enough that alot of the people there would love it.

And may I inquire rimrook, what the entity setup for the rotating things are? just func_rotatings that can be toggled on and off?
Posted 17 years ago2006-11-01 11:17:26 UTC Post #201583
Waaaiiiit a minute! the character didn't turn black even though he was standing on a entity?! :o
Posted 17 years ago2006-11-01 11:49:34 UTC Post #201585
He wasn't on an entity? Those square blocks don't rotate right? Only the big ones?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-01 12:12:49 UTC Post #201586
Waaaiiiit a minute! the character didn't turn black even though he was standing on a entity?! :o
That only happens if the player is on a bad shaped object or a func_wall.Did you see any pitch black players riding a func_train?No..
Posted 17 years ago2006-11-01 22:50:30 UTC Post #201660
the highres download doesn't work anymore :(
Posted 17 years ago2006-11-02 16:46:55 UTC Post #201708
erm. Yes there was.

Are you telling me you didn't listen to his video walk-thru?
Yes, I watched it, but the music in it didn't sound like it was coming from the game, but instead added in afterwards. The sounds in the game seemed to be tinny, like they were coming from speakers (they most likely were.)
Posted 17 years ago2006-11-02 17:58:27 UTC Post #201722
srry is right, the music was not coming from the game. However, i liked the feel of it and later i got fmod to work while taking it off of the Turnstile code. Unfortunately, the lobby doesn't work anymore. everything else works better than good.

i can play mp3's and such, so music is no longer an issue. plus since i write then music myself, i can render the sound to be really compressed and still be crystal clear. I love FL Studio :glad: :heart:

Demo is really near, i already have 4 puzzles done and 2 maps to go (lobby and last puzzle) there isn't much to map, so maybe by the end of the week... or tonight... or the end of my caffeine high...

I'll join moddb once the demo is properly evaluated by TWHL. :nuts:

I'll also throw in a wad and lots of puzzle template pieces, so anyone who wants to try map for it, can certainly try.
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-02 21:06:15 UTC Post #201753
awe... your going to wait for the demo to come out?

thats to bad. The yearly awards are coming up for mods in production and finished mods.

demo's aren't needed.

And I could have gotten you a Mod-Hq interview/feautre/something and probably a guest spot on esports-tv gamers united show :lol:
Posted 17 years ago2006-11-02 23:11:46 UTC Post #201780
well... has it all been done already or is it too late?
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-03 01:33:43 UTC Post #201788
Wow, just saw this. Your description was utterly non-understandable but the video explained it. Thats on a totally different level of brain power for me! I hope its like supersmash brothers where I can just hit(shoot) hit buttons like mad and win.
Posted 17 years ago2006-11-03 09:43:29 UTC Post #201806
...maybe...

each puzzle has many solutions. I can't predict the way some people will do one of those crazy HL jumps that wins them the puzzle.

If you can jump really good, you have an advantage.

I don't think you can hit buttons like mad and win with this mod...

:|
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-03 18:18:34 UTC Post #201835
I was just kidding anyway, great job though :)
Posted 17 years ago2006-11-03 18:18:47 UTC Post #201836
Nope Rimrook, the awards are THE 15th. any mod submited before then is considered for this year.

although If you want media exposure it might be hard to arange by next week ;) but not an impossible feat.

the only requirements for ModDb is that you have a informational site up, which is pretty easy since you already have some webspace with m0p. and you can always bug ZL for a quick template to drop images into.
Posted 17 years ago2006-11-03 18:57:45 UTC Post #201842
If you can jump really good, you have an advantage.
you mean my many months of CS jumpmaps has finally paid off?

actually, it already has, getting skills like that helps you with other games as well ^_^

release the demo! :D
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-11-03 19:08:15 UTC Post #201843
you mean my many months of CS jumpmaps has finally paid off?
Apparently.

I made a sacrifice and did homework last night instead... but now i have all saturday! Monday there will perhaps be something. Keep your hopes up.

Enjoy the weekend.
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-03 19:11:49 UTC Post #201844
I do pray those words are true :heart: :glad: :D
Posted 17 years ago2006-11-06 09:42:13 UTC Post #202063
They are...

...and guess what, its Monday!

The fifth puzzle is a bit lazy. but meh, i had to try it :D
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-06 10:06:17 UTC Post #202065
Yay gives it a go :D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-06 10:09:53 UTC Post #202066
Could not load library D:Half-Life6Dcl_dllsclient.dll

Also: Very messy mod folder. Remove file you don't need, such as saved/autosaved games, buffer.dat, custom.hpk, voice_ban.dt, .pts files etc.

What does cg.dll and cgGl.dll do?
And how the hell did you get Fmod to work if you don't even know how to code it in?
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-11-06 10:45:30 UTC Post #202067
It was very fun, I couldn't figure out the 4th level mind...I'm sure if I wasn't in a rush I would have solved it...I too got those errors above but apart from that I liked it...I wish you had that music in the video playing as you think...It really adds atmosphere.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-06 11:05:24 UTC Post #202070
C++ runtime error and "Could not load dll". Aiflage.

Don't tell me this only works for WON or I shalt slap thee in thine face. And yeah, lots of unnecessary files in there, as muzz pointed out. Saved games? :P
Posted 17 years ago2006-11-06 14:41:59 UTC Post #202077
Zero to demo in 9 days. gimme a break.

Yeah, of course I can clean up the folder. And honestly, I don't know what cg.dll and cgGL.dll do. I pretty much copied my spirit folder and made 6D.

It should work with Steam... I dunno... I know i haven't made a splash for Steam yet, but I'm getting to it.

DID fmod work? has everyone who tried it hear music in-game?
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-06 14:46:33 UTC Post #202079
Double Post :(

Well, i'll see if i can clean things up and make an update.

I'll also release the template and prefab files so maybe someone can try map for this. Anyone want to try? Its really fun :P
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-06 14:56:54 UTC Post #202080
It may be fun, but i believe your primairy goal is to figure out why me and Loffe have these dll problems. And i refuse to play it under Steam! :P

Also, im pretty sure Fmod is not gonna work unless its source code has been added to the HL source (SDK).

And no, i don't think i can do it, i tried it once, but its waaay to complicated.
Soo... sorry. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-11-06 15:06:07 UTC Post #202082
Theres a tut at Wavelength on how to code in FMod, and its not that difficult.
Posted 17 years ago2006-11-06 15:07:08 UTC Post #202083
How come fmod works absolutely fine for me?

I'm using a version of Spirit that has fmod already intact. Perhaps that version is meant for steam? I dunno...

I will see what I can do.
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-06 15:11:18 UTC Post #202086
Well I'm using Steam and I did not hear music and I had to delete that client.dll to play...Maybe the cause?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-06 15:19:15 UTC Post #202087
possibly.

Can everyone run Spirit 1.4?

I can use that and it might fix some bugs. However, the loss of the Map-view affect playability slightly, unless I can get my hands on the original thirdperson commands someplace. :/

Well did anyone even use the Map-view?

EDIT: Yeah, I think I can use the chase-cam commands rather then the cam commands i'm already using.
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-07 00:34:39 UTC Post #202147
I play it finnaly :D :sarcastic:! Cool :biggrin: i can say. So, gameplay realy interesting - may be for long palying is any game scernando needed, why we here and what is final target, but for now - more than enough involving.

>>Well did anyone even use the Map-view?
Of course, there no hope to resolve some puzzles without it - 3 level & higer.

Have same client.dll errors - i take client.dll from Turnstile and replace it in 6D - and it works. I havent hear bg music (as i see - it bgm0.mp3 - cool and good for gamepaly melody btw, now it playin in my wmp) - so only game sounds (portals & etc). In 4th level with water brush at level start i got stopped - brushes don't move then i click on them - may be 6D-client.dll requared.
Posted 17 years ago2006-11-07 03:26:55 UTC Post #202156
I just got around to playing what you have so far. Its great! It was pretty challenging but not too hard. There were a few bugs. You have to manually load the game again if you get crushed(which happened a lot more than I wanted it to).
Well did anyone even use the Map-view?
Ya. Its a useful thing.
Posted 17 years ago2006-11-07 09:41:16 UTC Post #202173
hmm... ok.

I'm still working on it. I'll let you know probably next week. I need to catch up on my homework and work on a report.

Like i said, if everyone can run spirit 1.4 without any problem, i'll use that code instead of 1.2. Any updates will happen sometime next week, so try spirit 1.4 and tell me if there are any problems, maybe just replace the dll's?

still... i don't understand why these errors appear. :
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-07 11:15:26 UTC Post #202180
Eh it happens...I've made maps with things happening but when I test it online sometimes they would not work...Weird but you always find a way around it.

Just listened to the song and I think the song in the trailer would be more fun...Has a nice beat to it.

Oh and my only concern with the mod is the rotating can get uber sensitive if you just want to straighten it up a bit. Keep it up.

Oh and again why is it you have 200 HP in the vid but not in the demo?

*Tried with Spirit 1.4 and it messed it up even more, still got the dll error so I deleted it, music still doesn't play, hazard map in place of Training...:/

And I still can't figure out Level 4 I think...The one with the sliders.

Easter Eggs on sale :o
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-07 13:16:17 UTC Post #202204
SPOILER
SPOILER
SPOILER
SPOILER
Habboi, Jump on the first block and rotate it(while standing on it, you'll have to jump from side to side) until you are on the outside of the block. While you are standing on the first block, you have to jump while its sliding down. Doing that, you'll be able to jump onto the highest part of the block. Slide it up again and you'll be able to jump on the girder that the slider rests on. Slide the other block towards you and you'll be able to jump on the second girder and run over to the second block, where you will slide it towards the portal. Then you have to rotate it(you'll have to stay on the outside) until the longer endlines up with the portal.
Posted 17 years ago2006-11-07 13:28:51 UTC Post #202205
Gah so obvious! Why didn't I see it :/ I guess I thought shooting the block made the world around me move...Trickery with the eyes :D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-07 13:38:41 UTC Post #202209
Yeah, that was certainly a tricky one.
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