I have a leak in all 4 hulls. This kind of leak must be really big since the compiler can't finish all the 3 colusion hulls. In small ones it can finish them all. In player sized leaks it can't finish some of them, and so on.
I know where aproximetly the leak is because in the latest compile I didn't have any leaks and now I only added a reflection, a small room and a corridor.
I've searched the reflection for a long time for a hole, a func_entity that closes the level and entities out side the level. I didn't find anything.
The reflected room has two floors in it so in the reflection I nulled the floor of the scond floor because you'll never see it. My question is- does nulling huge faces that close the level causes a leak?
I'd like to check it myself but compiling is rather annoying since I use my brother's computer in order to compile my bigger maps, and this is one of them.