Gman Sequence Created 17 years ago2006-08-10 11:38:51 UTC by Dave932932 Dave932932

Created 17 years ago2006-08-10 11:38:51 UTC by Dave932932 Dave932932

Posted 17 years ago2006-08-10 11:38:51 UTC Post #193025
I'm trying to create one of those sequences where when you get near the Gman, he calmly walks away into a teleporter. I've added info_node(s) to create a path for him to walk, created a trigger_once (targeted on gman), so when the player leans aganist the window, he leaves. It doesn't work. What's wrong?
Posted 17 years ago2006-08-10 12:00:47 UTC Post #193028
Use a scripted_sequence to guide him to the teleporter.

Place and scripted_sequence at the start postion, and a scripted_sequence in the teleporter. Once he's there, you can "kill target" the gman so that he dissapears.
The Mad Carrot The Mad CarrotMad Carrot
You must be logged in to post a response.