Gman Sequence Created 18 years ago2006-08-10 11:38:51 UTC by Dave932932 Dave932932

Created 18 years ago2006-08-10 11:38:51 UTC by Dave932932 Dave932932

Posted 18 years ago2006-08-10 11:38:51 UTC Post #193025
I'm trying to create one of those sequences where when you get near the Gman, he calmly walks away into a teleporter. I've added info_node(s) to create a path for him to walk, created a trigger_once (targeted on gman), so when the player leans aganist the window, he leaves. It doesn't work. What's wrong?
Posted 18 years ago2006-08-10 12:00:47 UTC Post #193028
Use a scripted_sequence to guide him to the teleporter.

Place and scripted_sequence at the start postion, and a scripted_sequence in the teleporter. Once he's there, you can "kill target" the gman so that he dissapears.
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