Map won't run Created 18 years ago2006-08-16 00:51:39 UTC by Harrier Harrier

Created 18 years ago2006-08-16 00:51:39 UTC by Harrier Harrier

Posted 18 years ago2006-08-16 00:51:39 UTC Post #193577
I get the error "Host_Error: no precache: *1"

I have no idea how to fix it. I've tried recompiling, I've tried installing ZDHL (Or whatever it is) and that hasn't even come up. I'm stumped.
Posted 18 years ago2006-08-16 01:44:30 UTC Post #193581
Post hammer's game configurations, build program and compiling log.
Posted 18 years ago2006-08-16 02:17:00 UTC Post #193583
** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsaaronseyerhalf-life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:documents and settingsusermy documentsbattlegrounds"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:documents and settingsusermy documentsbattlegrounds.map
CreateBrush: 0...Entity 0, Brush 4: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4097, -1642, -284)-(-389,-1637,837)
Entity 0, Brush 4: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4113, -1658, -320)-(-373,-1621,873)
Entity 0, Brush 4: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4129, -1674, -316)-(-357,-1605,869)
Entity 0, Brush 4: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4113, -1658, -302)-(-373,-1621,855)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4097, 2218, -284)-(-389,2223,837)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4113, 2202, -320)-(-373,2239,873)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4129, 2186, -316)-(-357,2255,869)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4113, 2202, -302)-(-373,2239,855)
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4100, -1642, -284)-(-4097,2223,837)
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4116, -1658, -320)-(-4081,2239,873)
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4132, -1674, -316)-(-4065,2255,869)
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4116, -1658, -302)-(-4081,2239,855)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4100, -1642, -286)-(-386,2223,-284)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4116, -1658, -322)-(-370,2239,-248)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4132, -1674, -318)-(-354,2255,-252)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4116, -1658, -304)-(-370,2239,-266)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4100, -1642, 837)-(-386,2223,839)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4116, -1658, 801)-(-370,2239,875)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4132, -1674, 805)-(-354,2255,871)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4116, -1658, 819)-(-370,2239,857)
1...2...3...4...5...6...7...8...9...Entity 18, Brush 0: A 'func_wall' @(0,0,0) has a coplanar plane at (-2920, -80, -100), texture GLASSBLUE2
Entity 18, Brush 0: A 'func_wall' @(0,0,0)
outside world(+/-4096): (-8230, -9000, -100)-(-2920,9000,4137)
Entity 18, Brush 0: A 'func_wall' @(0,0,0)
outside world(+/-4096): (-8246, -9016, -136)-(-2903,9016,4172)
Entity 18, Brush 0: A 'func_wall' @(0,0,0)
outside world(+/-4096): (-8262, -9032, -132)-(-2887,9032,4168)
Entity 18, Brush 0: A 'func_wall' @(0,0,0)
outside world(+/-4096): (-8246, -9016, -118)-(-2903,9016,4154)
(0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: documents and settingsusermy documentshalflife.wad
added 9 additional animating textures.
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:documents and settingsusermy documentsbattlegrounds"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing c:documents and settingsusermy documentsbattlegrounds.prt

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:documents and settingsusermy documentsbattlegrounds"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
223 portalleafs
691 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (21)
average leafs visible: 85
visdatasize:5808 compressed from 6244
21.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:documents and settingsusermy documentsbattlegrounds"

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsusermy documentsbattlegrounds.bsp" "C:Program FilesSteamsteamappsaaronseyerhalf-lifevalvemapsbattlegrounds.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsusermy documentsbattlegrounds.pts" "C:Program FilesSteamsteamappsaaronseyerhalf-lifevalvemapsbattlegrounds.pts"

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1AARONS~1HALF-L~1hl.exe
** Parameters: +map "battlegrounds" -dev -console

http://img.villagephotos.com/p/2006-6/1189560/hammer1.JPG

http://img.villagephotos.com/p/2006-6/1189560/hammer2.JPG

There you go.
Posted 18 years ago2006-08-16 03:25:15 UTC Post #193587
You have some sort of error. Please compile with ZHLT instead so I can identify it. ZHLT give some errors diffrent names.
Posted 18 years ago2006-08-16 03:43:16 UTC Post #193589
I've tried installing ZDHL (Or whatever it is) and that hasn't even come up.
It probably isn't important, but what do you mean it "hasn't even come up"?
Posted 18 years ago2006-08-16 06:30:14 UTC Post #193597
Entity 0, Brush 4: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4113, -1658, -302)(-373,-1621,855)
fix every instance of that error, and sort your MAX_LEAF_FACES error

http://www.slackiller.com/tommy14/errors.htm
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-08-16 06:37:17 UTC Post #193598
Your level is too close to the edge of the map, it shouldn't be smaller then 64 units from the edge.
Posted 18 years ago2006-08-16 07:08:54 UTC Post #193603
You need this:

http://www.themightyatom.nl/hldownloads/zhlt34x86final.zip

Recompile your map with these new compile tools.
Posted 18 years ago2006-08-16 14:37:41 UTC Post #193649
Srry - They applications ran but they didn't do anything from what I can tell.

The Hunter - Even after reading that, I have no idea whatsoever on what I need to look for.

Elon Yariv - No, it's directly in the middle of the map.

Muzzleflash - Already downloaded it. Downloaded it again and ran all the applications but to no avail.
Posted 18 years ago2006-08-16 14:50:35 UTC Post #193655
You don't run any applications (well, you do indirectly I guess). I'm getting the feeling you may have gotten the wrong idea about ZHLT or something... You just copy the compile tools into the same folder as the old tools, and redirect the compiler to find them instead of the old ones.

If you were already doing what I said, tell me the error you got when you compiled with ZHLT.
Posted 18 years ago2006-08-16 20:56:06 UTC Post #193683
Oh, I misunderstood. Thank Srry, I'm going to to do that now.

I'm easily confused :zonked:
Posted 18 years ago2006-08-16 21:00:06 UTC Post #193685
Accidental double post

I have the ZHLT tools and now I get a "LoadPortals: not a portal file" error. And it's still not pre-caching the file.

My compile report:

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsaaronseyerhalf-life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "c:documents and settingsusermy documentsonslaught"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "c:documents and settingsusermy documentsonslaught"
Entering c:documents and settingsusermy documentsonslaught.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...30%...40%...50%...60%...80%...90%... (0.06 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.31 seconds)

Using Wadfile: documents and settingsusermy documentshalflife.wad
  • Contains 21 used textures, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.14 mb (of 4.00 mb MAX)
0.63 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "c:documents and settingsusermy documentsonslaught"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "c:documents and settingsusermy documentsonslaught"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 249 (0.05 seconds)
BSP generation successful, writing portal file 'c:documents and settingsusermy documentsonslaught.prt'
SolidBSP [hull 1] 210 (0.02 seconds)
SolidBSP [hull 2] 195 (0.02 seconds)
SolidBSP [hull 3] 284 (0.03 seconds)
0.45 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:documents and settingsusermy documentsonslaught"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
LoadPortals: not a portal file

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "c:documents and settingsusermy documentsonslaught"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "c:documents and settingsusermy documentsonslaught"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

Warning: No vis information, direct lighting only.
633 faces
Create Patches : 4489 base patches
0 opaque faces
64905 square feet [9346321.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.47 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
5.83 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsusermy documentsonslaught.bsp" "C:Program FilesSteamsteamappsaaronseyerhalf-lifevalveonslaught.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsusermy documentsonslaught.pts" "C:Program FilesSteamsteamappsaaronseyerhalf-lifevalveonslaught.pts"

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1AARONS~1HALF-L~1hl.exe
** Parameters: +map "onslaught" -dev -console
Posted 18 years ago2006-08-16 21:10:14 UTC Post #193686
Posted 18 years ago2006-08-16 21:17:36 UTC Post #193687
I did. It doesn't tell me anything on how to fix it.

I get no errors with alt+p, I don't have any leaks, and my map is far from complex as it only is a badly done APC with a func_tankrocket mounted up top.
Posted 18 years ago2006-08-17 08:21:40 UTC Post #193722
Go to the folder where you saved your onslaught.rmf

Delete all the following temporary files:

onslaught.max
onslaught.bsp
onslaught.err
onslaught.lin
onslaught.map
onslaught.p0
onslaught.p1
onslaught.p2
onslaught.p3
onslaught.prt
onslaught.pts
onslaught.rmx
onslaught.log
onslaught.wic

Don't delete your rmf. Now go back to Hammer, open your rmf, Export it to .map, and save. Now recompile. Now that all those temporary files are removed, the compile tools can make new versions of them and hopefully create the correct files for each compile stage. This may sound confusing to you, but trust me, it works for me. :)
Posted 18 years ago2006-08-17 14:06:54 UTC Post #193754
Thanks a lot Muzzleflash, it works now.

And it wasn't confusing at all...
You must be logged in to post a response.