Compiling Problem Created 18 years ago2006-08-22 11:09:55 UTC by Jason Jason

Created 18 years ago2006-08-22 11:09:55 UTC by Jason Jason

Posted 18 years ago2006-08-22 11:09:55 UTC Post #194142
I'm lost in compiling for Day of Defeat 1.6.
I kept my map a simple box just for a test, but my compiling box thing says theres some errors, and also a box saying this: 'Could not find filesystem to load.'

Could anyone help please?
Posted 18 years ago2006-08-22 11:17:34 UTC Post #194143
Post the whole compiling log please.
Posted 18 years ago2006-08-22 11:20:10 UTC Post #194145
Post your compile log.
Posted 18 years ago2006-08-22 13:35:37 UTC Post #194155
If you get 'Could not find filesystem to load.' it could be because Hammer is set up incorrectly....
Posted 18 years ago2006-08-22 14:18:24 UTC Post #194162
Just don't try and run the map automatically. As for the errors in the compile log, though... post the log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-08-28 08:15:19 UTC Post #194901
Sorry for delay, Havn't been on my computer in a while.
Here is my log:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamappsgavin542half-life

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsAll UsersDocumentsGame Cfg - Sprites, maps, modelsdod_testmap.map" "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.map

********** ERROR **********
Token too large on line 5

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.p0

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.bsp: No such file or directory

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

********** ERROR **********
Error opening C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.bsp: No such file or directory

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1gavin542HALF-L~1hl.exe
** Parameters: -dev -console +map "dod_testmap"
Posted 18 years ago2006-08-28 08:16:59 UTC Post #194902
One other thing, the box accually says:
'Could not find filesystem dll to load.'
Posted 18 years ago2006-08-28 08:25:15 UTC Post #194905
********** ERROR **********
Token too large on line 5
If you use the links provided in left side of this page, you could easily go to this page and learn that:
"Token too large"
This can refer to several different errors:

1. The "too many wads" as mentioned above. 8 wads in WC/Hammer is a good limit, more may cause this error among others. If you are using more than 8 wads you can use Wally to combine the extra wads into one custom wad.
2. Too long a path/name for the map or compiling tools. Only a limited amount of memory is set aside for the path/names. Solution is to move the compiling tools or map into a shallow folder.
3. Having a space in a path/name. Examples: frequently Program Files is part of the path name. Compiling tools do not like the space between "program" and "files". Solutions are to either use the MSDOS pathname, or to move the offending files from under the spaced folder, or put quotes " " around the whole path name in WC/Hammer so that windows uses it right. If your map has the space in its name (eg. Bob map), remove the space and change it to (Bobmap).
Posted 18 years ago2006-08-28 09:04:43 UTC Post #194913
I think I'm getting futher.. Anyway, this is my log now:

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsgavin542half-life"

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsAll UsersDocumentsGame Cfg - Sprites, maps, modelsdod_testmap.map" "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.map"

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: -dev -console +map "dod_testmap"
Posted 18 years ago2006-08-28 15:29:46 UTC Post #194944
Ok, I've re-setup my hammer, but I'm still getting problems with compiling.. Again it said 'Fatal error: Could not find filesystem dll to load.'
I'll post my compiling log:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamappsgavin542day of defeat

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsdod_newtestmap.map" "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"
Entering C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: program filessteamsteamappsgavin542day of defeatdodgfx.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdodhlbasics.wad
  • Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_anzio.wad
  • Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_avalanche.wad
  • Contains 0 used textures, 0.00 percent of map (109 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_kraftstoff.wad
  • Contains 1 used texture, 100.00 percent of map (70 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_sturm.wad
  • Contains 0 used textures, 0.00 percent of map (60 textures in wad)
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.02 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 13 (0.01 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.01 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.01 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

22 faces
Create Patches : 288 base patches
0 opaque faces
4664 square feet [671744.00 square inches]
1 direct lights

BuildFacelights:
40%...50%...90%... (0.07 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.01 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 66816 : 66.82k transfers
Indices :        1824 :    1.78k bytes
   Data :      267264 :  261.00k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
FinalLightFace:
40%...50%...90%... (0.04 seconds)
0.99 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1gavin542HALF-L~1hl.exe
** Parameters: -dev -console +map "dod_newtestmap"
Posted 18 years ago2006-08-28 16:52:14 UTC Post #194946
Alright, I've seemed to get my map compiled.. the only thing is that when I try and run a listen server with my map, DoD closes.

Would anyone know why this is happening?
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