Problem with func_ladder Created 17 years ago2006-10-27 13:21:11 UTC by Kinrah Kinrah

Created 17 years ago2006-10-27 13:21:11 UTC by Kinrah Kinrah

Posted 17 years ago2006-10-27 13:21:11 UTC Post #201068
I'm running a test in a map, involving a ladder. And the ladder in question doesn't work. Ok, it works if you crouch jump into it a few times, but then when you go back down again the player gets stuck, and can't move at all. It works in other places in the map, but not here for some reason. Any ideas?
Posted 17 years ago2006-10-27 18:14:27 UTC Post #201100
Upload to problem maps.
Posted 17 years ago2006-10-27 18:43:32 UTC Post #201103
'kay... gimme a few secs to compile without a custom wad I'm not using anyway. Should I upload the BSP, the RMF or both?
Posted 17 years ago2006-10-27 19:10:57 UTC Post #201107
Both.
Posted 17 years ago2006-10-27 19:24:10 UTC Post #201109
Posted 17 years ago2006-10-28 05:54:48 UTC Post #201136
Ok, it's obviously something to do with the func_door_rotating on the ladder, because I've just set it to activate, and when the ladder's not there, the func_ladder works fine, but when it is there, the func_ladder plays up again.

Now, when I climb up the func_ladder and the visual ladder is NOT there, I can climb up it fine, just when I press the button at the top to trigger the visual ladder, the ladder comes round and for some reason knocks me off the func_ladder, as if the visual brush and the func_ brush occupied the same space, which they don't. And any attempt to move the func_ladder forward only results in the ladder still getting stuck, and the player occasionally getting chucked in the area behind the func brush.
Posted 17 years ago2006-10-28 08:42:04 UTC Post #201145
When the door_rot ladder moves to it's position, it may be intersecting with the func_ladder for a short amount of time. Not sure if this could cause your error though.
Posted 17 years ago2006-10-28 10:23:02 UTC Post #201152
And for some strange reason, the ladder does work if the visual ladder's there, but only when crouching. I don't get that.

Ok, moving it out substantially fixed it. I'm going to try moving it back towards the visual ladder unit by unit, see if I can find out where the edge of the 'not working' zone is.

EDIT: Apparently the minimum distance between the func_ladder and the func_door_rotating visual ladder is approximately 19 units.

Admittedly, I did end up dead on the floor at the other end of the room, but at least it's fixed. :D
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